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Showing results for tags 'kushites'.
The thread for unit textures and props, except shields. Shields are another thread. All unit textures will need specular maps. @Sundiata and @balduin can provide more references and commentary. Attached, base textures: kush_female_base.psd kush_male_base.psd Unit Roster Civic Center Kushite Woman Nubian Spearman Barracks Nubian Archer Fastest archer in the game, like the Mayan Plumed Archer in Age of Kings:The Conquerors. Meroitic Pikeman Perhaps make available after researching Sarissa at the Blacksmith
“Oh Great God, swift one. Who comes to him who calls. Watch my sister for me, the woman born in the same womb as me. Do for her as I have done for you. Spontaneous miracles that cannot be denied. Elevate her children and make them prosper, even as you did for me.” -From Taharqa’s prayer to Amun, at his temple in Kawa- "At the Height of his power, King Taharqa leads his queens through the crowds during a festival at the temple complex of Nubia's Jebel Barkal, it's pinnacle gleaming with gold. Accompanied by a sacred ship bearing an image of the god Amun, Taharqa is robed
The Kingdom of Kush: Music Tracks In order to create the most authentic feeling Kushite faction as possible, we are in need of a new musical track. There is one very Egyptian sounding track, which is good, but the second track currently being used sounds too "generically African". Although we have permission to use them, the license isn't of a formal nature, and more authentically sounding Nubian music would fit this faction like a glove anyway. For this reason I'm posting a tracklist of contemporary traditional Nubian music that should serve as the primary reference for a 0AD original t
The first step in creating a new civilization is to create a unit, building and technology roaster. This roaster is also called civilization tree. The following link points to an example roaster for the Spartans: https://trac.wildfiregames.com/wiki/Civ%3A_Spartans The remaining question however is: how to balance the resource costs, life points, attack and defense points of units and buildings? Is this just made by try and error or is there any method to calculate all those factors?