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mapkoc

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Everything posted by mapkoc

  1. What was the command to apply a patch?
  2. I can't before sunday, sorry
  3. Two new historic/fictional series around 0AD time period (1 maybe a lot older): Britannia (Amazon) Troy: Fall of a City (BBC Netflix) Any other similar shows?
  4. ... but having to recompile game each time icu upgrades minor (5 or 10 times per 0ad release) isn't pretty but I guess that's out of your control.
  5. That would be ideal, 0ad lobby hosting all the rated games but servers are needed and programming and decisions (what happens if someone drops connection), etc.
  6. The package maintainer for the distro downloads the release candidate, not svn. https://git.archlinux.org/svntogit/community.git/tree/trunk/PKGBUILD?h=packages/0ad He already fixes this with the following compiler flag # http://site.icu-project.org/download/61#TOC-Migration-Issues CXXFLAGS+=' -DU_USING_ICU_NAMESPACE=1' I guess for svn you can change all locales for icu::locale or maybe you can use conditional includes #if icu ver(major or minor) > xx ... #endif I don't know the syntax
  7. It should, that's the error before importing the namespace. His error is unrelated to 0ad
  8. morrd: you just need to recompile game because you updated to icu6.0
  9. Hi, yeah happened to me too. Aparently is some bug on gcc's side. As a very nasty hack you can replace the #include_next for a plain #include, you have to do that like 4 times, just run make each time to get the file and line. Hopefully it will go away with next update.
  10. Archlinux + all derivatives + Void I guess the packager always has to recompile because icu always breaks it but this time they must patch that file. Maybe icu60 also breaks the compile but i might have skipped that upgrade.
  11. I had to add using namespace icu; to source/lib/external_libraries/icu.h with icu 61 or else class Locale is not found. I hate icu, each update breaks everything
  12. The replay shows how gaia can't kill a player hiding in defenses because it never makes siege. Also shows an AI empty cc built on sand that gaia refuses to capture or destroy. So the game could go forever.
  13. I didn't get the error with updated svn. Either this map can't be played in nomad or gaia refuses to kill empty cc in sand. And without siege the game goes forever and the lag is too much. inflag.zip
  14. If you closed the fordward chain, maybe you can poke a hole with iptables -A FORWARD -m state -p udp -d 192.168.x.x --dport 20595 -j ACCEPT Ask ISP or reset router. Follow Stan's guides if inside LAN
  15. also, dock makes u live forever, check Ai
  16. Hi, crazy map old svn 21571 nm.zip gaia formations get stuck
  17. ERROR: Error calling component script function ApplyModifications ERROR: Script message handler OnOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnGlobalOwnershipChanged failed ERROR: Script message handler OnDestroy failed ERROR: JavaScript error: maps/random/jebel_barkal_triggers.js line 534 TypeError: this.jebelBarkal_patrolingUnits is undefined Trigger.prototype.JebelBarkal_OwnershipChange@maps/random/jebel_barkal_triggers.js:534:130 Trigger.prototype.DoAction@simulation/components/Trigger.js:331:3 Trigger.prototype.CallEvent@simulation/components/Trigger.js:225:4 Trigger.prototype.OnGlobalOwnershipChanged@simulation/components/Trigger.js:270:2 PreInitGame@simulation/helpers/InitGame.js:12:2
  18. Your rating changes immediately after a rated 1v1 multiplayer game. The game must end normally, one player defeated and both present at that time.
  19. rev. 21571 Is the balance ready? Skirm cav still feels op or the AI got dumber. skirms.zip Unrelated: - what AI skill matches best a22? - Kushite heros were moved to fort but they appear after champs in tech tree unlike rest of civs
  20. Sorry, I forgot. He meant SVN. I can't verify his claim. I guess he says crush damage is very high and they're easy to mass. @soloooy0
  21. @soloooy0says kushite clubmen are too op, more than fire cav and yodda
  22. Setting biome generic/tropic. Generating Hell's Pass of size 256 and 3 players. Creating bases...ERROR: Could not place chicken for player 3 0.413s. commands.txt
  23. Tal vez él no hizo los 3 comandos en orden (con sudo) First you have to add the backports to your system with the source.lists: sudo deb http://http.debian.net/debian jessie-backports main Then reload the repository cache with : sudo apt-get update Finally install the last alpha from official repositories using: sudo apt-get install -t jessie-backports 0ad
  24. Looks like the exe can't find the third party libraries. I don't use windows but don't you need to continue with the build instructions? Doesn't update-workspaces build 3rd party libs?
  25. https://play0ad.com/download/mac/
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