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Veridagorin

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Everything posted by Veridagorin

  1. maybe the tactica guriela aura that the Iberian heroes have should allow units within certain radius of them hide in trees and tall grass and behind rocks etc. and give an attack bonus to all units for their first attack.
  2. i don't think that's a good idea because it will not work in multiplayer and if you are used to pausing it every time you need to multi task that will make a worse player and being able to order your units while paused will get rid of a little bit of the real time feel.
  3. will 0 AD have technology trees like in age of empires that you can view when you are choosing civ and in game?
  4. I was wondering if all units would be able to hide in forests or would just special units be able to hide in forests?
  5. 1. its not yet implemented exception is that female villagers run a little bit when attacked by melee units. 3. i think they are planning something along those lines.
  6. I Got an idea for a Japanese god power the Kamikaze it means divine winds these storms destroyed 2 Mongolian fleets when they tried to invade Japan basically this power will destroy all human ships in its area off effect and scatter all sea myth units if done on land it will scatter an army doing minimal damage.
  7. The mongols should be able to take people from houses they destroyed and and take enemy units prisoner to use as kharash. http://en.wikipedia.org/wiki/Mongol_military_tactics_and_organization kharash were the front line of the mongol army when they assaulted a city. basically the kharash unit can't take much damage doesn't take up pop and can't be trained if not in your soldiers line of sight you lose them because they ran away.
  8. lol that is a good idea just liked you post this is way off topic lol i just got a little overwhelmed by all the emotions you can do some of them are gruesome.
  9. will you there be an option for random map and death match games to start out in a certain phase with all of the previous phases techs except for the ones that cancel out a different one.
  10. i thought that it would get shot down but still who knows it could of been possible...
  11. will there be a feature in the map maker to be able to make natural disasters like floods volcanoes earthquakes forest fires etc. I think it being easy to implement these things in a scenerio for a campaign will make things campaigns a lot more interesting. could you make it possible to dam up a river against the tide so that when you destroy the dam it floods the map with a destructive flood? edit: i'm just flooding this topic with suggestions what about adding suicide soldiers similar to the AoK petard being avalable in the map editor.
  12. are phases kinda like Ages in age of empires? and are there more then just village and town phase?
  13. that's nice didn't know it would be so soon will the AI be revised to fit in with the new techs and wall building healing. such as the Jubot and Qbot?
  14. so other than walls and technologies what are you going to include in alpha 10 and when is the expected time for its release?
  15. maybe the Persians should have camel trade units that scare horses maybe not make enemy horses run away but at least impair a cavalry charge because in some battles the Persians put there supply camels infront of there infantry to scare off enemy horses then we would have a non fighting camel that is still use full in a battle.
  16. i don't find the qbot challanging unless they play as celts i like how when they attack they attack you from unexpected directions its kinda hard to defend you town without walls does the qbot do different stratagies with different civs or are the celts the most devoleped civ or is it my problem not destroying them early enough?
  17. these Campaign ideas awesome i'm just wondering if the campaign battles would build and destroy like most of age of empires campaigns or if the campaigns would of have a mix of build and destroy, defend the city, siege a city. maybe for a Hunnish campaign battle raiding for resources, and even set battles were you have an army and you need to set up your army to withstand the enemy army Build and Destroy would be normal gameplay Defend The City should be you start out with walls buildings and houses your citizen soldiers can't build any buildings and you have no way to collect resources without leaving city walls with things like resources reinforcements arriving from allies the siege a city should be different cut off any supplies from entering a city start out with a large army little resources but no siege can't build buildings like fortresses and instead citizen soldiers or engineers construct siege equipment.
  18. Why not have the Bohemians have a technology that allows Hussite units like the war wagon Basically a moving wall that garrisons Infantry (would be armed with spears or flails) Crossbowmen and Handgunners and some had tarasnice (anti infantry/cavalry Cannon)
  19. I don't like the idea of limiting houses i like limited pop better because i normally build more houses then i need in pop so that my pop limit doesn't suffer when one of my houses gets destroyed
  20. i mean just the data part what text editing program would be the best that i could get for free and how do use it?
  21. I'm just wondering what tools i will need to create new units and Civilizations when modding 0 A.D. unfortunatly I'm no good at good at art or graphics
  22. will the Huns be able to pack up some buildings?
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