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Ping or latency is a bit slow for an RTS
damiendada replied to Danielb32's topic in General Discussion
It may seem obvious, but apps like Discord with screen sharing, torrents, or multi-browsing can impact latency. -
Yes, a Steam release would be strategically very beneficial for 0 A.D., provided the game reaches a stable release.
- Today
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Chrisau started following Option to start matches in the City Phase
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Chrisau joined the community
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I'd really love the ability to select the Phase in which the game commences. This would allow for a wider variety of singleplayer and multiplayer playing styles. It's a common feature of many games with technology or research phases. For me, I'd like to jump right into military composition, battle tatics, etc. without all the "boilerplate" of unlocking my civ's champion units and siege units. I'm wondering if there's a console command or config file I could tweak or some other hacky workaround. Also, as a programmer, I'd be okay with contributing this feature to the Matches UI.
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Do Archer's Add Extra Arrows to a Buildings Defense?
Deicide4u replied to Thales's topic in Gameplay Discussion
No, there is no extra benefit. There is no difference. All garrisoned soldiers give the same amount of arrows. Place archers either behind the fortification so they can pelt the enemy from afar, or inside the Civic Center/tower/Fortress. Preferably the later, as archers are very easy to kill. -
Do Archer's Add Extra Arrows to a Buildings Defense?
Thales replied to Thales's topic in Gameplay Discussion
So there is really no extra benefit to garrisoning an archer in a building when compared to other infantry. Where should archers be placed for extra arrow benefit? -
damanappdownload joined the community
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Do Archer's Add Extra Arrows to a Buildings Defense?
Deicide4u replied to Thales's topic in Gameplay Discussion
Any garrisoned citizen soldier or champion adds to the arrow count of those buildings. Garrisoned women don't add any. Try to send them into houses, instead. -
Theoretically, garrisoned archers should be adding extra arrows to a buildings defense. Do they really? I get the impression that garrisoned regular infantry also does that, so there may be no benefit to having archers in a building? Of particular concern: community centers, military colony, stone towers, and castles.
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Petra AI: "I'll help you now Deicide4u, but in future, you should learn to manage your resources better." *Petra has gifted you 76 Metal.* Gee, thanks Petra
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Jonkiannard joined the community
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leanxuk joined the community
- Yesterday
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Gpu skinning is broken on some GPUs. Will hopefully be fixed when A27.1 comes out
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Yes, correct for both. Units are only broken when enabling GPU skinning during a game and it seems to only effect current units, and when their broken, they don't even look like units, they look like never ending lines of color I re-enabled GPU skinning during a game to get a screen shot of broken units looking like never ending lines. Tried getting a screen shot of the units after restarting the game with GPU skinning enabled, but weirdly, instead of getting with units with artifacts(different from the image, more the units not rendering correctly) the game closes with no error message as if I opened task manager and closed the game. Tried restarting the game multiple times with GPU skinning enabled not toughing any setting, and game starts to load then closes with no error message. I opened the game, disabled GPU skinning, exited the game and reopened and it back to working normally. So diffidently an issue going with the game and my hardware not liking each other as the game works flawlessly on my desktop.
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You're probably looking for the multiplayer lobby. "Join Game" is for directly joining a game, "Game Lobby" for the multiplayer lobby.
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freezer started following Problems with multiplayer
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I have not been able to play with friends online for over a week. When I click "multiplayer" and "join the game" I get an error: "Failed to connect to the server. Often the reason for this is the blocking of UDP port 20595 by the owner's firewall or antivirus". I can't even go to the server selection. Before that, everything was fine, I didn't change anything. It just started giving an error one day and I still can't play online
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freezer joined the community
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So you mean that after updating the driver: Vulkan + GPU skinning disabled works fine in both fullscreen and windowed mode, Vulkan + GPU skinning enabled in both fullscreen and windowed mode runs, but the units look broken, is that correct? Besides, after changing the GPU skinning setting and saving it, did you restart 0 A.D.? Because on my side, if I change from Vulkan + GPU skinning disabled to Vulkan + GPU skinning enabled, save the setting and start a new game right away, the game runs without crashing — but I suspect GPU skinning isn’t actually active.
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Dangar139 joined the community
- Last week
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Nusantara, Nusantara1 HaveToLucky HaveToLucky1 be aware of all these accounts, they are all teh same and he is trying to make new accoutns with perfect records. He just quit rated game with the HaveToLucky1 account, after losing 2 rated games with Nusantara1. Its a 1200 player trying to look better than they are.
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commands.txt metadata.json
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hoaxor joined the community
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Same as everyone here. My opponent quitted when I crushed his army (if we can call it an army) My in game username : hoaxor_2 His : Caligula_Minus Idk how to sent the files (commands.txt and metadata.json)
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Yeah it will be fixed in the point release. Sorry about the inconvenience
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Updated graphics drivers and so far the crashing issue seems to be gone but GPU skimming issue is not. GPU skimming being disable I can live with for now.
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Current driver version is 31.0.14076.3. Checked Acer's website and it's the most recent driver available. Will try downloading a newer driver from AMD, Yes the game works normally in windowed mode with GPU skinning off. Game works in windowed mode with GPU skinning enabled, but units contain artifacts as if there glitching with the horse unit, the guy has no head. Weirdly, if I enable GPU skinning during a game, all the unit's glitch out to like they are infinitely stretched in a straight line and any units produced after enabling GPU skinning are fine(tho they are glitchy with artifacts). Restarted the game multiple times in windowed mode with GPU skinning disabled no issues. Will see how the game runs after updating the graphics drivers.
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For rushes yes. But if you try to do an early p3 infantry attack on a large map , and anyone has cav on the enemy team, you are pretty much guaranteed to get surrounded and 2v1ed. in smaller maps, you are closer to your own buildings, walls, and importantly your allies. in any case, I’m glad there’s more sentiment for speed balancing, we try out a couple alternatives in community mod versions.
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