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  2. The man wants to change the civilization name dynamically. For example, if he's playing "Celts", he'd like to become either "Britons" or "Gauls" once he reaches a new phase, or researches some technology. This is kinda tricky to do. There were concepts of this in the early discussions, but the team decided for more distinct civilizations instead of playable "factions" within the existing civilizations.
  3. Write your question in Spanish and we'll try to understand it from there.
  4. I don't understand you, what language do you speak natively?
  5. If I choose Britains or other civ, after I'd like chance the civ name when i'm playing. Thanks.
  6. civ.js you can change the name. Inside Public/simulation/data
  7. Today
  8. Yes but when it's playing. For example, in the next level city. You know? I mean like as technology. Thanks.
  9. Hi There!. I have a cuestion. Could chance it the civilization name during the playgame?. Would be it posible?...Thanks you guy.
  10. Yesterday
  11. If you replace citizens with slaves to have more soldiers... Slaves should be fewer and more efficient.
  12. It is just another feature creep. The only reason Red Alert had a "Spy" unit is because the Cold War mentality was still prevalent in the 90's. It was meant as a gimick, and to support some fun SP missions at the time.
  13. I imagine your farming is extremely slow, then. The number of women depends on the state of the game. You need minimum 20 by mid game, and about 45-50 by the late game. Seriously, make women early on. It's easy to send them to farms/fields later.
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