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For Vegan Gamers: The Food Supply Icon
guerringuerrin replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
I don't fully understand this point. I think there are more important things to address than vegan sensitivities in a real-time strategy game about ancient civilizations. But perhaps, from a historical perspective, agriculture could be considered a foundational milestone in the rise of great civilizations. I'm not sure whether it played a more significant role than animal husbandry in this regard, but that would be a valid (and strong) argument in favor of changing the icon. Ideally, it looks good, but from a design perspective, I don't think it's a good idea. Keeping the iconography simple is important to avoid making things unnecessarily difficult to read. It’s also worth considering how this would look on smaller monitors. Regarding the design of resource icons in general. Personally, I think they are quite consistent with the actual resources players gather from the map. Wood for wood, stone for stone, metal for metal. I don't think there's much to gain from overcomplicating these kinds of GUI elements. It sounds like a good fit for a specific mod aimed at creating a simulator of ancient civilizations. -
For Vegan Gamers: The Food Supply Icon
NiRa Muso MIOZOTO replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
That’s up for interpretation ! Who is to say the villagers are unpaid and have no property ? The idea is just they aren’t allowed weapons ! It would also be interesting and fun if soldier units could capture/convert villagers immediately instead of killing them ! -
For Vegan Gamers: The Food Supply Icon
Thalatta replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
That would look too much like food, I meant fibrous vegetation used to make useful stuff. I proposed the "Fibres" resource some time ago in fact ("Fibers" now that I've learned US EN should be used), but that could just be included in wood in a… non-edible vegetal way. Aha you want slavery then! (I'm not vegan though). -
For Vegan Gamers: The Food Supply Icon
NiRa Muso MIOZOTO replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
I think bread and wine are the most historically famous foods because that is what was eaten in the last supper . @Thalatta I'm pleasantly surprised ! I thought vegan gamers were too much of a minority to prompt a thread already . To answer your question , when I was a child playing AOE2 my father taught me to always use the monks to convert enemy units . To this day , I prefer pacifist win conditions in any game I play and 0 ad also already has relic and wonder victories ! 0ad doesn’t have monks but a mechanic were units are taken prisoner would be nice . Perhaps you could do that by letting healers revive fallen enemy soldiers as villagers ! -
For Vegan Gamers: The Food Supply Icon
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
There was a beautiful pointer in AoE III with a bunch of grapes. -
For Vegan Gamers: The Food Supply Icon
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
Some contradictions of the modern world. I honestly don't interfere with other people's beliefs unless it means the destruction of my lifestyle. It's more useful to include a health bar option for people with color blindness. -
For Vegan Gamers: The Food Supply Icon
Thalatta replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
If so, I think the same should be done for the other icons, for consistency. For example, wood could include more vine-like types to account for ropes and such, stone could display a few types or even small ones used for ammo, and metal could include coins, since that's also its supposed role, and people keep asking about that (just last week: https://gitea.wildfiregames.com/0ad/0ad/issues/9303). After all, one can melt metal and go back and forth between those (I mean theoretically, not necessarily profitably or legally, unless the state does it ). -
For Vegan Gamers: The Food Supply Icon
Perzival12 replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
Perhaps simply a more inclusive food icon (I don’t mean inclusive of specific groups of people, I mean of all food groups), ie a apple/cherries, the hunk of meat, and the grain icon. Not sure how they would look merged into one, icons are @wowgetoffyourcellphone’s area. -
For Vegan Gamers: The Food Supply Icon
Thalatta replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
Not a moderator, but a modification: optional changes to vanilla (the base game) people can install if they want. In any case, this thread is a duplicate: First I'd like to be convinced on why some would feel uncomfortable by that icon while at the same time feel comfortable exterminating other civilisations. In any case, dietary preferences of the ancients would be a more convincing argument, but I don't like the wheat icon since its colours are not that different from the wood icon. Red is quite distinctive there, and maybe cherries could be used, but it's not representative. In conclusion, I don't think this will change in vanilla (unless there's a decision to make all resource icons more "complicated", and many things on each could be represented). - Today
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For Vegan Gamers: The Food Supply Icon
NiRa Muso MIOZOTO replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
Did you have anyone in mind ? : d -
For Vegan Gamers: The Food Supply Icon
wowgetoffyourcellphone replied to NiRa Muso MIOZOTO's topic in Gameplay Discussion
A mod would do nicely for this. -
NiRa Muso MIOZOTO started following For Vegan Gamers: The Food Supply Icon
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Some people like to play their games as if animals were real and as a challenge to have fun with. There appears to be an icon for farming, and a separate icon for hunting, but the icon for hunting is used for the supply the hunting icon is used instead of the farming icon. Could we change the default icon for food supply to the one used for farming ? It's a small change but one that would make vegan gamers feel more comfortable. I don't know who to tag for this but I'll tag @Stan`since we're making friends .
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Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
I have a taste for music and appreciate it, but finding musicians is difficult. -
Voice Actor: NiRa Muso
lilypoppy replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
Yes, I understand. But right now I'm waiting on a script revision—we already have the 5 base campaign scenarios with Appian text, done with Thalatta. As soon as I get the first scenario, I'll move on to the dialogue tests with @NiRa Muso MIOZOTO. I'll also need an intro video to promote the campaign. @Nicolas von Kues, my biggest challenge right now is finding a musician—an original track is what makes a campaign memorable. Can you help look for one? That would be a huge help. The iconic instrument is the aulos; I'm currently contacting a specialist. -
Voice Actor: NiRa Muso
Thalatta replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
We've gone through this with @lilypoppy around a month and a half ago. I polished what he wrote, and each scenario has a two-line description now (Edit: the aim was not to fill things with too much text anyway). I can volunteer for these kinds of tasks (research, writing, editing) if needed since they don't represent much effort for me (having gone through a complex PhD thesis traumatises you that way). -
Voice Actor: NiRa Muso
NiRa Muso MIOZOTO replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
I would enjoy helping the writing department but I can’t be the only one ! -
Photocraft : The opensource Photoshop
Nicolaus_von_Kues replied to Nicolaus_von_Kues's topic in Art Development
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Why we whould?
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Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
We would need to find a volunteer who enjoys writing. -
I think that should also be the case in vanilla. Maybe they could be called Thracian Rhomphaia Bearer. I'd even give them white clothing just to push against that internet myth (black is just reinforcing it). I've never mentioned their effect, but I was thinking, as with cultural things like the Theatre, that they could expand a building territory when garrisoned in it (by a cumulative percentage, they should have a count limit anyway).
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Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
I did a little research cross-referencing data on how to do it for an RTS scenario. The first step, as in any effort to tell a story, is this: Stage 1— Establish the historical period, belligerents, political situation, strategic circumstances, and events leading to the battle. What happened before the scenario? Why does the battle or operation matter? What are the commanders trying to achieve? Output: Historical briefing and narrative premise. -
Voice Actor: NiRa Muso
Nicolaus_von_Kues replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
Let's do a screenwriting exercise. Write a one-paragraph synopsis of each scenario. -
Voice Actor: NiRa Muso
NiRa Muso MIOZOTO replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
@lilypoppy What about a git for writing pre-production audio scripts , such as the sample you gave me or one for promotional videos ? Would you like to use something like this ? -
Voice Actor: NiRa Muso
Perzival12 replied to NiRa Muso MIOZOTO's topic in Introductions & Off-Topic Discussion
Oh yeah, the git… I’ll get to that this Friday.
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