All Activity
- Past hour
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I think you are right, I remember that I installed some extra maps in version 25 or 26. I will try to fix it. Thank you very much for help.
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Yes, this change also requires tweaks to the AI's number of trained Civilians. It should train more of them.
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Did you use mods with version 27? I'm guessing those could still be active, preventing v28 from running.
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That makes makes it more.... interesting. On one hand it satisfies the turtle and rewards the offensive side too, this makes civs with cheap houses overpowered since they can produce villagers faster. But what about their stats? They are great with food but does stone, wood, metal stay same? Those into military first will need to strike fast before getting overwhelmed by eco score... Lets introduce the mod and see how thing goes. Obviously the AI would need to tweak again if this idea ever applies as well as there will be less army(100 civilian:100 soldier) which in turn you could manage somehow in 200 pop limit...
- Today
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I did this: I uninstalled the old version 27.1 Agni and installed version 28 Boiorix from here (windows 10 - 64 bit)
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I was playing Delenda a couple minutes ago
- 1 reply
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- 1
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Sounds like something is cooking for the community mod
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I really liked the gold over silver motif seen in a lot of the material references, so went with that for the emblem.
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Good idea. As the game progresses, Civilians gain a greater and greater economic benefit over Soldiers.
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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storehouse and farmstead technologies apply only to civilians. thoughts?
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ReceptaiToone joined the community
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The Golden Age of India The Gupta Dynasty
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Dacians? Not sure. Bantu? Britons?
- Yesterday
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Yeah, basically. lol. They use the same actors. I'll continue to make them more unique. The main issue is Scythian-specific props.
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Some ideas / thoughts: Ranged soldiers don't always attack the closest enemy unit, but instead semi-randomly any enemy unit in range, where the chance depends on the distance E.g. if two enemy units are almost equally far away the chance the the slightly closer enemy unit is attacked is 51%, the other one is attacked with a 49% chance. If one enemy units is far closer the chances would be more like 80% 20%. Overall that means that ranged soldiers spread their attacks more instead of many attacking the same units, preventing massive overkill and greatly reducing the effectiveness of ranged units During small scale skirmishes, e.g. in the early game, you can manually focus fire to intentionally kill a specific enemy unit Maybe the probability which enemy unit is attack depends on where you attack moved. Instead of prioritizing the closest unit to itself it prioritizes the closest unit to the target location. So you could manually move your archers into range of the opponent's Javileers and then attack move next to them so your archers attack them instead of your opponent's melee units Melee soldiers behave similar. They don't always charge towards the closest enemy soldier but spread out based on probability Random attack delays. SC2 does this. Each unit has a small random attack delay so that two units rarely attack at the same time. That's e.g. why Siege Tanks virtually never shot at an already dead unit. This would also cause units to slightly spread out their attacks as they attack at slightly different times
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