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Papa’s Freezeria: The Ultimate Guide to Ice Cream Simulation Game If you’re a fan of casual games and love ice cream, you’ve likely come across the name Papa’s Freezeria. This delightful online game has captured the hearts of millions around the globe with its fun, engaging gameplay, and irresistible sundae-building mechanics. But what makes Papa’s Freezeria such a standout among time-management and simulation games? In this article, we’ll dive deep into the world of Papa’s Freezeria, exploring its features, gameplay, tips, and why it’s a must-play for gamers of all ages. What Is Papa’s Freezeria? Papa’s Freezeria is a free browser-based game developed by Flipline Studios, first released in August 2011. It is part of the famous “Papa’s Games” series, which includes other hits like Papa’s Pizzeria, Papa’s Burgeria, and Papa’s Cupcakeria. In Papa’s Freezeria, players take on the role of an employee left in charge of an ice cream shop by the beach while Papa Louie is away. Your job is to keep customers happy by making delicious sundaes, blending the perfect mix of ice cream, syrups, and toppings to order. Gameplay Overview 1. Taking Orders When a customer arrives, you welcome them and take their order at the Order Station. Each customer has unique preferences for base ice cream, mix-ins, syrups, and toppings. Attention to detail here is key, as you’ll be scored based on how accurately you follow the order. 2. Build Station After receiving the order, you head to the Build Station. This is where you choose the flavor of the base ice cream and pour it into the cup, add requested mixables, and pour in syrups, all according to the customer’s specification. 3. Mix Station Next, you move to the Mix Station, where you blend the mixture. You must ensure the correct amount of blending — too much or too little will affect your customer’s satisfaction and, ultimately, your tip. 4. Top Station At the Top Station, you add the finishing touches—whipped cream, syrups, fruits, candies, and more. Precision is crucial for a visually pleasing and accurate final product. 5. Serving and Scoring After assembling the sundae, you present it to the customer. They rate your sundae based on how closely you followed their order, with feedback on Build Score, Mix Score, and Top Score, plus a tip if you did well.
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danien joined the community
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@Deicide4u there isn’t a specific small trees mod as far as I know, but you can try playing on biomes (in random maps) with smaller trees like the steppe. also, rotating the camera up and down makes placement easier, although it requires figuring out a good set of key binds. I’d like to know what key@ValihrAnt uses for this, but maybe it is top secret.
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I...can? How hard it is to have a pretty tree that doesn't have huge treetops? We aren't playing real life simulation game here. EDIT: Age of Empires 2: DE trees, as an example. We are 3D, so just grow them a bit. I am not saying that they should look exactly like that, but older tree models from A23b looked better, IMHO.
- Today
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Some trees are blocking the view of the ground, making it hard to chop them
Atrik replied to Deicide4u's topic in Bug reports
Alt+Shift+S (enable silhouettes), it's disabled on your screenshot. Edit: ah actually foundations don't produce silhouettes lol -
Some trees are blocking the view of the ground, making it hard to chop them
TheCJ replied to Deicide4u's topic in Bug reports
Well, pretty trees have bigger treetops than trunks. So unless I understood you wrongly, you cant have pretty trees that dont block the view? -
0 A.D grand crossword puzzle !
guerringuerrin replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
Trying to check enemy’s military tech -
Yes, but if you get rid of the stats there, how will you know your real gather rates after all the upgrades? The stats written on the popup window don't show real gather rates, only the base ones. I got you, but if we remove those stats from there, we'd then need the popup window to show the real stats with all upgrades listed. As in Age of Mythology. The discussion is off-topic, so maybe we should move this issue to a separate thread?
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Seems all attack upgrades/auras are directly written in %. So each additional upgrade for attack e.g. 10% works even better. But each additional point has less effect. The first point protects of 10% of the damage The additional point from 9 to 10 only protects of 4% damage more.
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Some trees are blocking the view of the ground, making it hard to chop them
TheCJ replied to Deicide4u's topic in Bug reports
@Seleucids got a mod for you -
It has relevance. The techs add resistance in points. Also the heroes add sometimes in points (e.g. Caratacus add +1 of each resistance type) and sometimes in % (e.g. Scipio adds 20% melee and range damage). You won't be able to calculate live in the game, but still it is a difference.
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In a former post I made a statistic about the most popular civs which I wanted to move in this thread. So I revisited it. For the description of the progress score check some posts ago in this thread. Quickstart replays are not in and I hope I also got all market exploits out. These are the civ pics of the top 2000 in my replays: These are civs with the one best progress score at minute 13 of each civ: Now I did a mean value for each top 5 of that civ: And so on: I checked some random samples for correctness and it seems plausible to me. Ptol is quite behind. I don't dislike them so much, they have strong slingers, camels to harass. The score focuses more on eco but still their food trickle should help a bit.
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Thanks. So in the end is 41% damage reduction. I mean, player doesn't even need to see the Points
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That's the first column. I called it points there. You can convert it to percent (with that formula)
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I didn't got me. I meant when I hover on the shield, get rid of some stats u can see on the popup windows, gather rates, loots. And leave only combat stats. @ffm2but the resistance stats have also a number. Like: "5.0 Have (41%). So, what the 5.0 means then?
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The accuracy is totally hidden atm.. Also the increasing accuracy at increasing rank of units. A lot of the real complex behavior can be only experienced in game.
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See the image. Art on some of the trees should be corrected, as to not block the view as much. It's making it vary hard to guess where the base of the tree is, or where or when a storehouse needs to be placed. Bug: The trees are blocking the view of the ground beneath them. Desired state: Trees should not block the view. Map: Lake with Temperate biome. Also affects all random maps with the temperate biome, maybe some others. Version: 27.1
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For a complex overview there's: https://docs.wildfiregames.com/templatesanalyzer/ Resistance in % is easy to understand. But it's first in points e.g. Points Formula Percent ------ -------- ------- 1 1-0.9^1 10% 2 1-0.9^2 19% 3 1-0.9^3 27% 4 1-0.9^4 34% 5 1-0.9^5 41% 6 1-0.9^6 47% 7 1-0.9^7 52% 8 1-0.9^8 57% 9 1-0.9^9 61% 10 1-0.9^10 65%
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Languages are displaying as special unicodes?
LogicXPlaysYT replied to LogicXPlaysYT's topic in Bug reports
Alright, thanks -
castleapp joined the community
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castleappdownload joined the community
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My name: calimeroakadds Unfortunately another player that quits a game when loosing. With the cheap info that connection was bad (no delay visible) Playername: athan commands.txt metadata.json
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Echelon Construction Security changed their profile photo
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Echelon Construction Security joined the community
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alperbek joined the community
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Languages are displaying as special unicodes?
Dunedan replied to LogicXPlaysYT's topic in Bug reports
That's because right now 0ad doesn't ship with fonts which contain glyphs for these characters. There are mods for east Asian languages to install to fix the display. The next version of 0ad will come with new text rendering, which won't have that limitation anymore. -
Again, popup window shows only base stats, including base gather rates. Those can be upgraded with economic upgrades. Yes, they do. Each damage type is checked against its resistance type. If an unit does 10 hack and 10 pierce damage against an unit that has 50% hack and 40% pierce resistance, the unit will take: 5 hack + 6 pierce = 11 total damage.
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GLPFormulaKapselnAt joined the community
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Languages are displaying as special unicodes?
LogicXPlaysYT replied to LogicXPlaysYT's topic in Bug reports
It's a custom build, I forgot to mention. I just used the nighty build.bat to get all languages and now I see these? -
In other games I play, it always means damage reduction. Anyways, some units has multiple types of attack pts. Do they deal multiple type of damages in one hit?
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Oh you are right, I missed that. I knew there was one more way to check stats but wasnt sure if it was vanila or some mod. I'd get rid of some stats that can be checked in the other window and lay out the combat stats a bit better to improve readability. btw, can someone explain me how to read the resistances stats? I don't understand what the percentajes in hack pierce and crush means
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