kingroy1 Posted July 29, 2005 Report Share Posted July 29, 2005 How far along are you guys done with this game? (aka percentage done [out of 100]) Link to comment Share on other sites More sharing options...
Argalius Posted July 29, 2005 Report Share Posted July 29, 2005 (edited) Although I'm not part of the team I'll try to give you an estimated number. (note that I write here what I think is true and I think I read)Concept Art is still being madeIf I remember right 2/3 of the 6 civs have been "finished"Editor has come a long wayMilitary things are workingOnly Idle animations are doneMost of the flora and fauna is doneTerrain blendsGame is playable to some extentI'd say 40-60%?EDIT: Oh one think I'd like to say, I might not be a moderator, but could you please post in plain english, so no leet speak and sms-language? Thank you. Edited July 30, 2005 by Acumen Link to comment Share on other sites More sharing options...
Lorian Posted July 29, 2005 Report Share Posted July 29, 2005 Oh one think I'd like to say, I might not be a moderator, but could you please post in plain english, so no leet speak and sms-language? Thank you.←Yes, very n00bish, does not fit in with this community Link to comment Share on other sites More sharing options...
Centurion_13 Posted July 29, 2005 Report Share Posted July 29, 2005 I'd say 40-60%?I'll let some one who knows more answer this one for sure but I am of the impression that it is a fair bit less than that. Link to comment Share on other sites More sharing options...
Paal_101 Posted July 29, 2005 Report Share Posted July 29, 2005 My estimation would be 20% if we're lucky Link to comment Share on other sites More sharing options...
Argalius Posted July 29, 2005 Report Share Posted July 29, 2005 My estimation would be 20% if we're lucky ←Well if you look at time, I think it would be more than 20%... Because making the designers document counts too... Link to comment Share on other sites More sharing options...
Aeros Posted July 29, 2005 Report Share Posted July 29, 2005 Yup, aware of that I'd still say 20-25% tops - assuming the 50% mark is when its initially playable as an alpha, and 85% when its content complete as a beta.There is an unsane amount of work involved in making a game - and its so much harder when everyone is spread around the globe with different times of availibilty, as well as the fact that we're not working on this 12 hours a day like professional teams. 0AD the vision has techincally been in the works for almost 5 years since the first idea of it - but its only been in production for the past year and a half or so, and there is alot still to do. Most games that are anounced are usually always anounced when they are at alpha or beta - for example Age of Empires 3 was anounced when it was asset complete (meaning the game is all finished but for testing, balancing and bug fixing) - and they still make you wait a year before you can play it. Our story is quite abit different, and its likely alot of people will become impatient with 0AD's progress because it was anounced so early. The screenshots we have now simply serve as proof of the work we've done in the past year and a half, but I can't say it represents the final game at all.The best source to follow progess for 0AD is to check the monthly summaries, they'll tell you exactly what we're doing. Link to comment Share on other sites More sharing options...
Ykkrosh Posted July 29, 2005 Report Share Posted July 29, 2005 The best source to follow progess for 0AD is to check the monthly summariesThe even better source is to join us, which also has the advantage of speeding up our progress . (At least the intention is for it to speed up progress, which is why there's a non-trivial application process - we can't afford to waste resources on organisation and management of unproductive members... But if people have the skills and time and energy, I think we'd be happy for more help ) Link to comment Share on other sites More sharing options...
Caesar Posted July 29, 2005 Report Share Posted July 29, 2005 I'm currently learning programming, but its hard . I'm really only fit to do history, but the history dept. is full. Link to comment Share on other sites More sharing options...
Lorian Posted July 29, 2005 Report Share Posted July 29, 2005 The only thing I would do fairly well in is web development, namely PHP. I'm a pretty lousy programm (that's not PHP), and I'm not even THAT good at PHP... Link to comment Share on other sites More sharing options...
kingroy1 Posted July 30, 2005 Author Report Share Posted July 30, 2005 EDIT: Oh one think I'd like to say, I might not be a moderator, but could you please post in plain english, so no leet speak and sms-language?arg! u guys suX0rZ! ok, ok, no more 733t talk, but i still p\/\/n, erm, i mean "own" all of you! Link to comment Share on other sites More sharing options...
Aeros Posted July 30, 2005 Report Share Posted July 30, 2005 Hmm, got any evidence of that? Link to comment Share on other sites More sharing options...
Lorian Posted July 30, 2005 Report Share Posted July 30, 2005 (edited) That sort of humour belongs in the Fun and Games section Edited July 30, 2005 by Lorian Link to comment Share on other sites More sharing options...
Caesar Posted July 30, 2005 Report Share Posted July 30, 2005 I would just like to know, what are the major challenges that WFG faces in making 0ad? Link to comment Share on other sites More sharing options...
Aeros Posted July 30, 2005 Report Share Posted July 30, 2005 Literally everything That could make a nice huge article for the site one day... But to give you an actualy answer, in my opinion the most challenging thing is simply keeping staff active, which is not up to WFG to do but up to the staff themselves. Between all the things that people have to do in their lives, school, work, other responsibilities etc - WFG falls in as something they can only do when they have spare time, and not everyone always has spare time. That is the biggest thing in the way, simply how much time we have availible to put into the project. Link to comment Share on other sites More sharing options...
Fire Giant Posted July 30, 2005 Report Share Posted July 30, 2005 20-25% sounds like a good figure to me, at least if we're counting documentation, too.The screenshots might give the impression that the game is already further ahead than it actually is, but one has to keep in mind that most of the art seen on the screenshots will have to be redone over and over, plus there's still a good part of the gameplay logic missing. For example, it currently isn't possible to construct buildings in the game, and the unit training is at a very rudimentary stage - just two example of essential RTS features that we haven't yet got in completely.As Bobby already said, a major problem is the "management overhead" (as I like to call it): Due to the fact that we're not meeting each other in an office building every day, there's a lot of communication delays which decrease the speed at which we can make progress. An example: If I have some question regarding the networking implementation in order to write the multiplayer user interface, I need to contact Simon (our resident network programmer), but it might be that he's not available due to not having internet access or being unavailable due to real life workload - I'd have to email him and wait for a reply then (or hope to meet him at the weekly programming department meeting), and I cannot just walk over to his office and ask my question. Thus, I might have to wait a week for an answer which is crucial to my progress (and here, you'll realise, the great value of extensive documentation comes in handy, because it could save a lot of time if I can just look for the answer to my question in the documentation). Link to comment Share on other sites More sharing options...
Iberian Beast Posted July 31, 2005 Report Share Posted July 31, 2005 I can't wait dang it... Link to comment Share on other sites More sharing options...
Historicity Posted July 31, 2005 Report Share Posted July 31, 2005 I'm currently attempting to learn C++ Programming. I'm on structures and functions right now. I'm making great progress to where I was from at the beginning of the year... 0 knowledge of Programming. By the time I round out my beginning of C++, 0AD will more than likely be finished... ... well, maybe a BETA.I've been going at C++ for about 2 - 3 months now, mastering every little bit of detail possible to keep my code nice and clean. BTW... Will 0AD's engine be opensource for us beginners? Link to comment Share on other sites More sharing options...
Centurion_13 Posted August 1, 2005 Report Share Posted August 1, 2005 no it will not be opensource Link to comment Share on other sites More sharing options...
Historicity Posted August 1, 2005 Report Share Posted August 1, 2005 Dang. Oh well. Guess that's a safe way to keep newbs like us from "stealing" your code eh? Link to comment Share on other sites More sharing options...
Lorian Posted August 1, 2005 Report Share Posted August 1, 2005 "stealing"←It would actually be against the law for you to do that if it was open source Link to comment Share on other sites More sharing options...
Historicity Posted August 1, 2005 Report Share Posted August 1, 2005 Like I would want to break the law... Link to comment Share on other sites More sharing options...
Pong Posted August 1, 2005 Report Share Posted August 1, 2005 I havn't see anything on the site about what Operating System 0AD will run on, correct me if I'm wrong, but will it be Windows only, and if so, do you think that you would be able to produce a Libux version? Since your using OpenGL then I'm almost sure that you could at least get it running in Wine if you compilied it using Winelib.I know that I'm getting a bit far a head, but say there was a second version, would you ever considering releasing the first under the GPL? Link to comment Share on other sites More sharing options...
Aeros Posted August 1, 2005 Report Share Posted August 1, 2005 Windows and Linux is the plan right now, perhaps some of the progammers could better ellaborate on that for you. Link to comment Share on other sites More sharing options...
Wijitmaker Posted August 2, 2005 Report Share Posted August 2, 2005 Here is what you are looking for: from our FAQ?. Link to comment Share on other sites More sharing options...
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