Jump to content
  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

      5,3k
      posts
    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,4k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,5k
      posts
  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,9k
      posts
    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27,6k
      posts
    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,6k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      31k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 599
      posts
  • Topics

  • Posts

    • don't buff persians  plus persians can cumulate theses 2 solutions  btw corals
    • I know, I saw the repo. This is a good idea but again I want to advise you that you should really avoid carving up certain civs just to force them into one side of the fence. For example, with the Germanic peoples, I find it clumsy to restrict oneself to representing either the period before our era or the period after our era. You will have this problem with other civs like the Dacians and the Parthians. It's best to put these kinds of civs in Empires Besieged rather than Empires Ascendant. Since Empires Besieged is a kind of expansion, it is less of a problem to have a civ that includes some of its elements that date back to the period before our era. I understand that you did not want Empires Ascendant to extend into the period of our era. It seems that this is the key point of contention. So it's better to accept some overlap in the other direction. If the mod includes civs with characters and references that span both periods, it's much less of a problem than if it were the base game.
    • @wowgetoffyourcellphone and I actually started the mod on Gitea but we haven't committed anything yet.
    • It's good to return to a more reasonable position. I would remind you that in 2021, there were proposals to replace Boudicca in order to respect this cutoff. Especially if the team members decide to make Empires Besieged an official mod that simply adds content (notably new playable civilizations), it has to be flexible. Historical cultures that fall on both sides of this arbitrary boundary will pose a problem otherwise. 
    • 320 per 1 food? if you add the house tech into it,it probably become somewhere around 180 (guesstimate, not calculating) that's not bad for a obscure piece of the biggest civ in game right? the persians need a lot of balance changes (both buffs and nerfs) perhaps I'll make a thread on its own
×
×
  • Create New...