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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • After succesfuly compiling on a brand new installed Ubuntu I can run the game but textures looks broken and this messages are shown on the terminal   ERROR: Failed to decode texture "art/textures/ui/pregame/icons/map.png" Unknown texture format ERROR: Failed to decode texture "art/textures/ui/pregame/icons/experimental.png" Unknown texture format ERROR: Failed to decode texture "art/textures/ui/global/modern/gold-separator.png" Unknown texture format ERROR: Failed to decode texture "art/textures/ui/global/modern/button/red-unselected-right-center.png" Unknown texture format
    • Hello,  Please don't insert more counter and don't up the counter statistic of spear infantery. Increasing the ability to build walls, etc., is not desirable. It's fine as it is, and it's not a way to balance things. Bunkering shouldn't become a game meta. The pace of the games is important. Spear infantry costs nothing compared to a cav champ spear. They are expensive and it normal they destroy a simple citizen troop.  Their speed is normal and realistic. Champion Cavalry should be one of the best units in the game. It's normal, historical, and fun, but we need to give non-spammers of the unit a chance to compete. In full combat without escape they are not unkillable with armies including a few infantry champions. Here are the proposed changes to reduce the unit's strength. Nerf piercing armor -1 armor Delete tech 10% HP and tech persians/selucid 20% hp champ Reduce movement speed from 18 to 16.2. As heavy units, they shouldn't be faster than light cavalry Make units stack less during movement and combat. They should lose time repositioning when attacking to reflect more realistic spacing. Rethinking the capture :  Increase the bonus point capture phase 3 for garnison unit. It too much frustrating currently. You loose easy easy building even with full garnison against not a big army.  Range of champ cav persians et selucid is op too, 7 meters! Back to 4. They only cost 10 metal more and they have MORE RANGE and ARMOR, Isn't this a source of imbalance? I think it enough like that. ----- ---- ----  
    • This may be caused by Tutorial: sucesses don't trigger if not done in the right order. In your 0AD profile folder you can edit the progress file to fix this, although it won't be useful until additional tutorials are added. Navigate to the `saves/campaigns` folder in your profile and edit the "tutorial...0adcampaign" file. Change this part of the file: "completedLevels":["introduction"]} to read: "completedLevels":["introduction","eco_walkthrough"]} ...and it'll mark the economy walkthrough as completed, ready for when more tutorials are made.
    • Well hopefully it will be eventually. I did some 1v1s today with it and it turned out that a bug exists. This change is reverted with version 0.27.1 because there was a bug. I'll need to troubleshoot it. 
    • Palisades are not cheap enough either. They also take too long to build. Closing up your base (or vulnerable parts) just because you think cav might be coming gives you too big of an economic disadvantage. And reacting with palisades after the first raid hitted just means the first raid did even more damage. Also they are paper to anything melee. Is that not what they are currently doing? If I need 100 citizen archers to actually one-shot a champion cavalry unit, Id say each one is doing more of a "harassment" than a "killing". Also, almost all units have armor? If cavalry was 1.5x as quick than infantry, it would still be quicker?  Just for reference; the fastest base cav unit in AoE2 (the hussar) is 1.5x as fast as their counter (the halberdier). If it works for them, it might just work for us.
    • I'm not sure why it is so moody for some people.
    • What ? Cavalry should be quicker than infantry, making them less distinct from infantry isn't the way to go.  
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