andy5995 Posted July 25, 2022 Report Share Posted July 25, 2022 (edited) I'm experimenting more with heightmaps. So far this is what I've come up with for Alexandria. What do you think? Maybe someone could make a better heightmap than the one attached? I've created this example map by replacing the red_sea.png heightmap temporarily (so generating the vanilla Red Sea map with a different png). Edited July 25, 2022 by andy5995 include link to original heightmap 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 25, 2022 Report Share Posted July 25, 2022 Looks nice. I would smooth out/flatten some of the bumpy areas for nice building construction. Right now the output terrain is a bit noisy. I agree with the notion of using heightmaps to simulate different areas of the world. They would be very useful for a 'Conquer the World' campaign. Just need to put a bunch of thought into the design of such a campaign and how it would use heightmaps to generate the real-time maps. 1 Quote Link to comment Share on other sites More sharing options...
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