LordStark Posted June 30, 2022 Report Share Posted June 30, 2022 Hi team, I took the polish civil centre of BigTigers 13th century mod and removed part of the model in blender so it just looks like a tower. I then saved it as "lordstower" and made an actor file for it. When I went to view it in the Scenario Editor it came up with an error = "failed requirement: Mesh is made of triangles" I followed the tutorial here with a few adjustments: Basic3DImplementation – Wildfire Games Adjustments: 1. I saved lordstower.dae in art\meshes\structural 2. I did not texture/UV Wrap the model because the original create has already textured the model. I already have all the files/textures for the original model in place because I am using the town centre model in my mod. 3. I copied the actor file for the polish civil centre instead of the world_crate_test actor file because I expected the polish civil centre actor file to already been complete (it is working for my town centre already. For context, my overall aim is for the game to start with the tower only and then have the player upgrade to the full civil centre model. Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 30, 2022 Report Share Posted June 30, 2022 You have loose geometry, floating edges or vertices that need to be removed 1 Quote Link to comment Share on other sites More sharing options...
LordStark Posted June 30, 2022 Author Report Share Posted June 30, 2022 Thanks for the super fast reply. The only thing I can think of is maybe the camera/light needs to be removed? There is also this odd sort of "anchor" that appears to be connecting the tower to the centre of blender. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 30, 2022 Report Share Posted June 30, 2022 Go into face mode, Press A to select all H to hide then switch to edg or vertex mode. You should see what you forgot to delete. Quote Link to comment Share on other sites More sharing options...
nifa Posted June 30, 2022 Report Share Posted June 30, 2022 (edited) You can also use the following: Mesh ‣ Clean up ‣ Delete Loose Select ‣ Select All by Trait ‣ Loose Geometry https://trac.wildfiregames.com/wiki/ExportingErrors It says you can't use quads and that you'd have to triangulate your mesh, isn't that outdated? Edited June 30, 2022 by nifa 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 30, 2022 Report Share Posted June 30, 2022 19 minutes ago, nifa said: It says you can't use quads and that you'd have to triangulate your mesh, isn't that outdated? It's still correct. Blender handles the triangulation for you. But in some cases you might want to triangulate it yourself. Quote Link to comment Share on other sites More sharing options...
LordStark Posted July 1, 2022 Author Report Share Posted July 1, 2022 It worked! This absolutely awesome. Two final questions. Does anyone know how to remove the "shade" of the now removed building? Also, there is a stony ground texture attached which is occupying the position of where the other part of the building is - can this be removed? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 1, 2022 Report Share Posted July 1, 2022 31 minutes ago, LordStark said: Also, there is a stony ground texture attached which is occupying the position of where the other part of the building is - can this be removed? Yeah you need to rebake the AO map. Remove the decal from the actor. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.