LordStark Posted June 8, 2022 Report Share Posted June 8, 2022 (edited) Hey team, I get the following error when I try and look at my castle in the scenario editor: Quote ERROR: art/meshes/props/castle.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one ERROR: art/meshes/props/castle.dae: Couldn't find object to convert ERROR: Could not load mesh 'art/meshes/props/castle.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml) Here is the castle: 3D model medieval castle 2 VR / AR / low-poly | CGTrader I used this guide but changed the name to "castle.dae" instead: Basic3DImplementation – Wildfire Games Very confused by the "too many possible objects to convert"... it is just one castle... Edited June 8, 2022 by LordStark Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 8, 2022 Report Share Posted June 8, 2022 Make sure all the objets are joined using CTRL + J before exporting. 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted June 8, 2022 Report Share Posted June 8, 2022 4 hours ago, LordStark said: Hey team, I get the following error when I try and look at my castle in the scenario editor: Here is the castle: 3D model medieval castle 2 VR / AR / low-poly | CGTrader I used this guide but changed the name to "castle.dae" instead: Basic3DImplementation – Wildfire Games Very confused by the "too many possible objects to convert"... it is just one castle... If you still can't, send the file here on the forum. Quote Link to comment Share on other sites More sharing options...
LordStark Posted June 9, 2022 Author Report Share Posted June 9, 2022 I pressed ctrl + J and a new error occured: Quote ERROR: art/meshes/props/castle.dae: Assertion not satisfied (line 570): failed requirement "mesh has single set of polygons" ERROR: Could not load mesh 'art/meshes/props/castle.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml) ERROR: art/meshes/props/castle.dae: Assertion not satisfied (line 570): failed requirement "mesh has single set of polygons" ERROR: Could not load mesh 'art/meshes/props/castle.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml) ERROR: art/meshes/props/castle.dae: Assertion not satisfied (line 570): failed requirement "mesh has single set of polygons" ERROR: Could not load mesh 'art/meshes/props/castle.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml) ERROR: art/meshes/props/castle.dae: Assertion not satisfied (line 570): failed requirement "mesh has single set of polygons" ERROR: Could not load mesh 'art/meshes/props/castle.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml) I'm unsure if I can post the model to a public forum because I bought it online - it is not my personal model. Although I am developing my skill in blender (very slowly as also working on learn javascript - which I find a lot easier). Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 9, 2022 Report Share Posted June 9, 2022 4 hours ago, LordStark said: I pressed ctrl + J and a new error occured: I'm unsure if I can post the model to a public forum because I bought it online - it is not my personal model. Although I am developing my skill in blender (very slowly as also working on learn javascript - which I find a lot easier). Usually happens when the mesh has multiple materials you need to remove them all before exporting. If you do need them to texture the castle properly you need to export one mesh per material. 1 Quote Link to comment Share on other sites More sharing options...
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