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I bought a castle... it did not go well.


LordStark
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Hey team,

I get the following error when I try and look at my castle in the scenario editor:

Quote

ERROR: art/meshes/props/castle.dae: Found too many possible objects to convert - try adding the 'export' property to disambiguate one

ERROR: art/meshes/props/castle.dae: Couldn't find object to convert

ERROR: Could not load mesh 'art/meshes/props/castle.dae'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load

ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml)

Here is the castle:

3D model medieval castle 2 VR / AR / low-poly | CGTrader

I used this guide but changed the name to "castle.dae" instead:

Basic3DImplementation – Wildfire Games

Very confused by the "too many possible objects to convert"... it is just one castle...

Edited by LordStark
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4 hours ago, LordStark said:

Hey team,

I get the following error when I try and look at my castle in the scenario editor:

Here is the castle:

3D model medieval castle 2 VR / AR / low-poly | CGTrader

I used this guide but changed the name to "castle.dae" instead:

Basic3DImplementation – Wildfire Games

Very confused by the "too many possible objects to convert"... it is just one castle...

If you still can't, send the file here on the forum. 

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I pressed ctrl + J and a new error occured:

Quote

ERROR: art/meshes/props/castle.dae: Assertion not satisfied (line 570): failed requirement "mesh has single set of polygons"

ERROR: Could not load mesh 'art/meshes/props/castle.dae'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load

ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml)

ERROR: art/meshes/props/castle.dae: Assertion not satisfied (line 570): failed requirement "mesh has single set of polygons"

ERROR: Could not load mesh 'art/meshes/props/castle.dae'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load

ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml)

ERROR: art/meshes/props/castle.dae: Assertion not satisfied (line 570): failed requirement "mesh has single set of polygons"

ERROR: Could not load mesh 'art/meshes/props/castle.dae'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load

ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml)

ERROR: art/meshes/props/castle.dae: Assertion not satisfied (line 570): failed requirement "mesh has single set of polygons"

ERROR: Could not load mesh 'art/meshes/props/castle.dae'

ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/castle.dae failed to load

ERROR: Error loading object variation (actor: art/actors/props/special/eyecandy/crate_test.xml)

I'm unsure if I can post the model to a public forum because I bought it online - it is not my personal model. Although I am developing my skill in blender (very slowly as also working on learn javascript - which I find a lot easier).

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4 hours ago, LordStark said:

I pressed ctrl + J and a new error occured:

I'm unsure if I can post the model to a public forum because I bought it online - it is not my personal model. Although I am developing my skill in blender (very slowly as also working on learn javascript - which I find a lot easier).

Usually happens when the mesh has multiple materials :) you need to remove them all before exporting. If you do need them to texture the castle properly you need to export one mesh per material.

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