Gurken Khan Posted March 14, 2022 Report Share Posted March 14, 2022 3 hours ago, smiley said: I would say its more likely the AIs. Maybe it's the AIs of the thousands of animals? 1 Quote Link to comment Share on other sites More sharing options...
smiley Posted March 14, 2022 Report Share Posted March 14, 2022 3 hours ago, Gurken Khan said: Maybe it's the AIs of the thousands of animals? That screenshot was atrocious, but I was mostly replying to the 2v2 game he was talking about. For the cattle spam, the answer is obvious and you should expect the lag with that much sheep or whatever. Quote Link to comment Share on other sites More sharing options...
faction02 Posted March 14, 2022 Report Share Posted March 14, 2022 Maybe it could make sense to have some limit in the number of animals that a player can have for each corals or find a way to limits animals' impact on the game performance (sheeps bataillon to reproduce herd behaviour?). That's rarely an issue currently because corals aren't that much used, but I remember some games in which it was possible that to know that the enemy was using them just because of the extra lag generated. Quote Link to comment Share on other sites More sharing options...
Silier Posted March 14, 2022 Report Share Posted March 14, 2022 I believe there is limit 50 <EntityLimits> <Limits> <Animal>50</Animal> 1 Quote Link to comment Share on other sites More sharing options...
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