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I've never seen a game so heavy to run.


Abuz
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3 hours ago, Gurken Khan said:

Maybe it's the AIs of the thousands of animals?

That screenshot was atrocious, but I was mostly replying to the 2v2 game he was talking about. For the cattle spam, the answer is obvious and you should expect the lag with that much sheep or whatever.

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Maybe it could make sense to have some limit in the number of animals that a player can have for each corals or find a way to limits animals' impact on the game performance (sheeps bataillon to reproduce herd behaviour?). That's rarely an issue currently because corals aren't that much used, but I remember some games in which it was possible that to know that the enemy was using them just because of the extra lag generated.

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