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Lion.Kanzen
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15 minutes ago, Lion.Kanzen said:

Not all to fire.

Well the point was that they would be vulnerable.

  <Resistance>
    <Entity>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      ...
    </Entity>
    <Foundation>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      ...
    </Foundation>
  </Resistance>

You can change the block chance and reduce the duration of the effect in the structures' templates.

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6 minutes ago, Stan` said:

Well the point was that they would be vulnerable.

  <Resistance>
    <Entity>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      ...
    </Entity>
    <Foundation>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      ...
    </Foundation>
  </Resistance>

You can change the block chance and reduce the duration of the effect in the structures' templates.

there are some buildings that should have damage reduction technologies.

 

Technologies do no harm. :) have more tech is good for the game.

Edited by Lion.Kanzen
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  • 7 months later...

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