Jump to content

Status inmunity


Lion.Kanzen
 Share

Recommended Posts

15 minutes ago, Lion.Kanzen said:

Not all to fire.

Well the point was that they would be vulnerable.

  <Resistance>
    <Entity>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      ...
    </Entity>
    <Foundation>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      ...
    </Foundation>
  </Resistance>

You can change the block chance and reduce the duration of the effect in the structures' templates.

Link to comment
Share on other sites

6 minutes ago, Stan` said:

Well the point was that they would be vulnerable.

  <Resistance>
    <Entity>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      ...
    </Entity>
    <Foundation>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      ...
    </Foundation>
  </Resistance>

You can change the block chance and reduce the duration of the effect in the structures' templates.

there are some buildings that should have damage reduction technologies.

 

Technologies do no harm. :) have more tech is good for the game.

Edited by Lion.Kanzen
  • Like 1
Link to comment
Share on other sites

  • 7 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...