Historicity Posted December 19, 2004 Report Share Posted December 19, 2004 (edited) Edited. Edited May 18, 2016 by Historicity Quote Link to comment Share on other sites More sharing options...
Fire Giant Posted December 19, 2004 Report Share Posted December 19, 2004 Point One: We are not selling the engine, since we are not selling the game (at least, it was said that way last time I checked ).Point Two: It's not named "Prometheus Engine" any more (am I allowed to say that publically?!). Quote Link to comment Share on other sites More sharing options...
Acumen Posted December 19, 2004 Report Share Posted December 19, 2004 a] As Malte said, we're not a profit-making organisation. We plan to use the engine exclusively for in-house Wildfire Games development projects, which will be released as freeware.b] Selling an engine that's still under development would be like selling a bag of spare parts and calling it a car. Quote Link to comment Share on other sites More sharing options...
Historicity Posted December 20, 2004 Author Report Share Posted December 20, 2004 (edited) Edited. Edited May 18, 2016 by Historicity Quote Link to comment Share on other sites More sharing options...
Lorian Posted December 20, 2004 Report Share Posted December 20, 2004 It's freeware not shareware, shareware means it's free for a perios of time then you have tio pay for it, freeware is always free Quote Link to comment Share on other sites More sharing options...
Historicity Posted December 20, 2004 Author Report Share Posted December 20, 2004 (edited) Edited. Edited May 18, 2016 by Historicity Quote Link to comment Share on other sites More sharing options...
Acumen Posted December 20, 2004 Report Share Posted December 20, 2004 Let me just clarify the situation (I think there may be some confusion between releasing the game(s) and releasing the engine source) ...0 A.D. and TLA will be released as freeware, so you can download the games for no cost. The distribution will include a compiled executable of the engine used to run the game's assets, but the engine itself isn't open source (ie we won't be releasing the engine source code), much like most commercial projects (except that you download 0 A.D, for free, and it's made by amateurs rather than people who do this for a living). But the games are designed with the intent of moddability (a lot of gameplay logic is scripted rather than being hardcoded into the engine and unchangeable), with open formats to make it a little more flexible than many commercial games to alter the game data to make and install mods, if you so desire. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted December 20, 2004 Report Share Posted December 20, 2004 Infact to my knowledge it would be very easy to vreate an entirely different game on it using the same engine by modding it. For example TLA and 0ad are both very different games but TLA is going to use the same engine as 0ad. Quote Link to comment Share on other sites More sharing options...
Historicity Posted December 20, 2004 Author Report Share Posted December 20, 2004 (edited) Edited. Edited May 18, 2016 by Historicity Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted December 20, 2004 Report Share Posted December 20, 2004 obviously if you want ot be able to play the games.It would be a bit pointles releasing a full game without all the models and textures etc. Quote Link to comment Share on other sites More sharing options...
Historicity Posted December 20, 2004 Author Report Share Posted December 20, 2004 (edited) Edited. Edited May 18, 2016 by Historicity Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted December 20, 2004 Report Share Posted December 20, 2004 AFAIK they're going to be external files (not locked away in the engine) because we are encouraging moddabilaty and making the it as easy as possible to mod most files.but Im not sure how much more I can say on this so I will leave it at that. Quote Link to comment Share on other sites More sharing options...
av_nefardec Posted December 20, 2004 Report Share Posted December 20, 2004 OK. What I meant to say is would you be releasing all textures, eye candy models, etc, for new game developers..., We've spent years as "new game developers" making such things on our own... Game development is not a walk in the park, it's an intense and very long process involving many communicative, dedicated, and passionate (nearly insane) people, and a lot of real life sacrifices. So if I were you I wouldn't expect game development to be sort of something that comes so easily. It takes quite a lot to build a game, as we have learned. Quote Link to comment Share on other sites More sharing options...
Acumen Posted December 20, 2004 Report Share Posted December 20, 2004 We're planning to include "non-essential" assets (ie anything not used by the official campaigns and random maps; those just intended for custom scenarios, stuff that we made but was later superceded, that kind of thing) in an optional download pack, so scenario designers can use that stuff without making average gamers download extra content they aren't going to use. The stuff used in the official maps will also be easily available for placement in your own scenarios or for modification. I hope that answers your question. This article may give you some more details if you haven't already read it.A hearty amen to Adam's points. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted December 20, 2004 Report Share Posted December 20, 2004 (nearly insane)Correction. Not "nearly insane"... certifiably insane Quote Link to comment Share on other sites More sharing options...
Historicity Posted December 20, 2004 Author Report Share Posted December 20, 2004 (edited) Edited. Edited May 18, 2016 by Historicity Quote Link to comment Share on other sites More sharing options...
Lorian Posted December 21, 2004 Report Share Posted December 21, 2004 I would help wit your game if you want, just don't make me a programmer, 1 reason, I can't lol Quote Link to comment Share on other sites More sharing options...
Argalius Posted December 21, 2004 Report Share Posted December 21, 2004 Can your engine only by used for RTS games? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 21, 2004 Report Share Posted December 21, 2004 Good question Argalius. I think what you will find is that the engine ot geared towards RTS games only, because that is what we are using the engine for. Good question, I have never thought about that. Quote Link to comment Share on other sites More sharing options...
Zeusthor Posted January 20, 2005 Report Share Posted January 20, 2005 I think the engine is very capable to do another genre aside from RTS such as an RPG, although it won't look like Final Fantasy . Quote Link to comment Share on other sites More sharing options...
Argalius Posted January 21, 2005 Report Share Posted January 21, 2005 So if you want to make a RPG scenario for 0AD that is possible, or should you change the coding for that? Quote Link to comment Share on other sites More sharing options...
Zeusthor Posted January 21, 2005 Report Share Posted January 21, 2005 It's very possible if you learn how to script it. It's probably possible by just using the scenario editor as it's planned to be pretty extensive. Quote Link to comment Share on other sites More sharing options...
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