Seleucids Posted Friday at 17:04 Report Share Posted Friday at 17:04 It's very strange that some civs consistently lag more than others. Ptolemies lag very little - very playable. Ptolemies stutter a tolerable amount even in large fights. Mauryas, Britons and Gauls lag similar amounts, more than Ptolemies but somewhat playable. Persians, Athenians, Romans, Spartans are completely unplayable. You can't see anything in lategame; it's just frozen screenshots of nowhere when you try to pan. You don't even need a fight to start stuttering. They stutter out and lower to 3fps even when booming. I have noticed this pattern previously and Ptolemies stays as the least lagger. This might point us towards something: what's so special about Ptolemies that saved it from lag? What did we do wrong about Romans and Persians that caused such huge lag? I have tried to remove animations from units but it didn't seem to explain, as Ptols were unaffected and Romans + Persians had the most animations removed already. Quote Link to comment Share on other sites More sharing options...
Seleucids Posted Friday at 17:15 Report Share Posted Friday at 17:15 Just looking at this list, the least laggers are all 5 house civs Laggers are 10 house civs. Could this be relevant? The least laggers feature mostly infantry; in the case of Ptol I never make significant number of cav. Brits and Gauls are also biased towards infantry when they are in my hands. The top 4 laggers are the civs where I play significant numbers of cav, except Spartans. So: Small house = less lag Jav Cav = more lag Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted Friday at 18:33 Report Share Posted Friday at 18:33 Is this single player, multiplayer? In TGs? How are you controlling for different variables? 1 Quote Link to comment Share on other sites More sharing options...
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