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lag investigation thread


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It's very strange that some civs consistently lag more than others. 

  • Ptolemies lag very little - very playable. Ptolemies stutter a tolerable amount even in large fights. 
  • Mauryas, Britons and Gauls lag similar amounts, more than Ptolemies but somewhat playable. 
  • Persians, Athenians, Romans, Spartans are completely unplayable. You can't see anything in lategame; it's just frozen screenshots of nowhere when you try to pan. You don't even need a fight to start stuttering. They stutter out and lower to 3fps even when booming. 

I have noticed this pattern previously and Ptolemies stays as the least lagger. This might point us towards something: what's so special about Ptolemies that saved it from lag? What did we do wrong about Romans and Persians that caused such huge lag? 

I have tried to remove animations from units but it didn't seem to explain, as Ptols were unaffected and Romans + Persians had the most animations removed already. 

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Just looking at this list, the least laggers are all 5 house civs

Laggers are 10 house civs. Could this be relevant? 

The least laggers feature mostly infantry; in the case of Ptol I never make significant number of cav. Brits and Gauls are also biased towards infantry when they are in my hands.

The top 4 laggers are the civs where I play significant numbers of cav, except Spartans. 

 

So: 

Small house = less lag

Jav Cav = more lag

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