Salus202 Posted July 19, 2021 Report Share Posted July 19, 2021 Okay, so I have been trying to mod in a new unit with a custom model, skeleton and animations into the game for a while. I have created the actor file in the mod directory and the subdirectories for the mesh and the skeleton but everytime I try to load the new unit in Atlas it outputs: error: art/meshes/skeletal/argonian_militia.dae: Assertion not satisfied (line 393): failed requirement "recognized skeleton structure" error: Could not load mesh 'art/meshes/skeletal/argonian_militia.dae' error: CObjectEntry: :BuildVariation(): Model art/meshes/skeletal/argonian_militia.dae failed to load I'm kinda clueless on what may be causing this. Can you help me out? 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted July 20, 2021 Report Share Posted July 20, 2021 Sounds like some bones are not define in the skeleton file or they are not written well. I recommend to use this python script for generating the skeleton file: 2 Quote Link to comment Share on other sites More sharing options...
azayrahmad Posted July 20, 2021 Report Share Posted July 20, 2021 6 hours ago, Salus202 said: argonian_militia Is this an Elder Scrolls mod? Quote Link to comment Share on other sites More sharing options...
Salus202 Posted July 20, 2021 Author Report Share Posted July 20, 2021 3 hours ago, azayrahmad said: Is this an Elder Scrolls mod? The model itself is from an Elder Scrolls total conversion but I have no plan of actually releasing anything. I am just using that to practice modeling and animations in 0 A.D. If and when I become good enough at modding I may actually try to release a fully fledged mod but I am still very, very far away from that point . Quote Link to comment Share on other sites More sharing options...
Salus202 Posted July 20, 2021 Author Report Share Posted July 20, 2021 6 hours ago, Trinketos said: Sounds like some bones are not define in the skeleton file or they are not written well. I recommend to use this python script for generating the skeleton file: It worked, thank you very much, Atlas imports the rigged mesh properly now. I have also tried to bake and export the dae animations from Blender as suggested in the AnimationExportTutorial and while the animation loads, it looks completely deformed. Is it a problem with the scale of the mesh or is the baking process that's messed up? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2021 Report Share Posted July 20, 2021 What were the animations made in? Quote Link to comment Share on other sites More sharing options...
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