Nullus Posted July 17, 2021 Report Share Posted July 17, 2021 Is there a way for an attack to trigger a special animation on the attacked unit? For example, could fire archers trigger a burning animation on buildings which they hit? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 17, 2021 Report Share Posted July 17, 2021 It's possible. See the cart buildings getting damage. Fire was no implemented on purpose because the devs felt it was unrealistic. Quote Link to comment Share on other sites More sharing options...
Nullus Posted July 17, 2021 Author Report Share Posted July 17, 2021 Thanks, I've looked at the Carthaginian buildings but I'm not quite sure how the feature works. Is it possible for only one type of attack, such as fire, to trigger the animation? Also, can this apply to units as well as buildings? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 17, 2021 Report Share Posted July 17, 2021 It's based on health. No we don't make such distinction. It can apply to units I think, but I'm not sure how much you can affect there. Quote Link to comment Share on other sites More sharing options...
Nullus Posted July 17, 2021 Author Report Share Posted July 17, 2021 Would it be possible for a status effect to apply an animation? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 17, 2021 Report Share Posted July 17, 2021 In theory, yes. The problem is compound effects. We have no way to deal with those at the moment. Quote Link to comment Share on other sites More sharing options...
Nullus Posted July 17, 2021 Author Report Share Posted July 17, 2021 (edited) Would it be possible for a status effect to replace the animation for a unit? For example, could it replace the death animation? If so, how would I do that? Edited July 17, 2021 by Nullus Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted July 17, 2021 Report Share Posted July 17, 2021 There is a way to give other structures phased destruction animation like the Carthaginian buildings. However you cannot mix unit actor components with structures actors Quote Link to comment Share on other sites More sharing options...
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