Lion.Kanzen Posted June 1, 2021 Report Share Posted June 1, 2021 (edited) @Yekaterina I need to make a balance mod based on that of Thorphin. https://github.com/Yekaterina999/bellumMod/ But with the changes we've talked about. Edited June 1, 2021 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 1, 2021 Report Share Posted June 1, 2021 OK. Tell me what you want to put in there. Swords first, of course Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 1, 2021 Report Share Posted June 1, 2021 bellum.zip bellum for A25 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 1, 2021 Report Share Posted June 1, 2021 RotationTrainTimes.zip Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2021 Author Report Share Posted June 1, 2021 11 minutes ago, Yekaterina said: OK. Tell me what you want to put in there. Swords first, of course Bonus 1.5 It will be the standard of my counters, having said that I will make the list -Skirmishers bonus vs elephants. -Cav spear bonus vs siege and archers. -Lancer (Cataphracts , Ptolemy Royal guard and Macedonian Hetero I) x 1.2 vs infantry sword and infantry archers 1.5 vs cavalry ranged and calvary spear. -Archers bonus X1.2 vs infantry spear. -Cavalry sword bonus vs support units and siege. -Bolt shooter bonus vs infantry This would only be the counters of the mod for now. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2021 Author Report Share Posted June 1, 2021 I want to try some new things and bring the scouts and villagers mod to this one. You can only train scouts and women in the CC. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 1, 2021 Report Share Posted June 1, 2021 4 minutes ago, Lion.Kanzen said: You can only train scouts and women in the CC. Oh no please don't. That would make you too vulnerable to rushes, and you would be forced to build barracks early, which slows down the overall boom. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2021 Author Report Share Posted June 1, 2021 7 minutes ago, Yekaterina said: Oh no please don't. That would make you too vulnerable to rushes, and you would be forced to build barracks early, which slows down the overall boom. that's the point. I want to see just how it works. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 1, 2021 Report Share Posted June 1, 2021 17 minutes ago, Lion.Kanzen said: You can only train scouts and women in the CC. Working on your other counters right now. Might as well add that to the list. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 1, 2021 Author Report Share Posted June 1, 2021 18 minutes ago, Yekaterina said: Working on your other counters right now. Might as well add that to the list. let's start with that. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 1, 2021 Report Share Posted June 1, 2021 I have encountered a problem: A25 and A24 have dramatically different xml files, meaning the mod can only work for one of the alphas. Should I make it A25 only? I will try to finish it by tomorrow evening UK time, which is late morning in Honduras. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 2, 2021 Author Report Share Posted June 2, 2021 26 minutes ago, Yekaterina said: I have encountered a problem: A25 and A24 have dramatically different xml files, meaning the mod can only work for one of the alphas. Should I make it A25 only? I will try to finish it by tomorrow evening UK time, which is late morning in Honduras. A25, I don't use A24. And you also use svn. I'll be there as soon as I have time, I wanted to try it today but I'm tired Includes the thorphin mod changes. Today I compared them and that was not there I am interested in the idea of the Iberians and the Gauls . Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 2, 2021 Report Share Posted June 2, 2021 (edited) This version contains everything suggested by you and all of the features from Thorfinn Mod. bellumMod.zip Sorry I messed up github. I didn't upload the changes. Trying to fix now. Edited June 2, 2021 by Yekaterina Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 2, 2021 Report Share Posted June 2, 2021 Download the zip from github here: https://github.com/Yekaterina999/bellumMod 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 2, 2021 Author Report Share Posted June 2, 2021 4 hours ago, Yekaterina said: Download the zip from github here: https://github.com/Yekaterina999/bellumMod I am going to update it through the client. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 2, 2021 Report Share Posted June 2, 2021 Here is a test run with the Iberians against the Ptolemies. Please take a look and tell me if unit turn times and training times are reasonable. 2021-06-02_0005.zip Also if the champion units do too much crush and hack. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2021 Author Report Share Posted June 3, 2021 works quite well I think. the counters are soft. I'm going to give the skimishers and slingers some protection. (anti archery protection) I'll give the slingers some crush damage. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 3, 2021 Report Share Posted June 3, 2021 6 hours ago, Lion.Kanzen said: works quite well I think. the counters are soft. I'm going to give the skimishers and slingers some protection. (anti archery protection) I'll give the slingers some crush damage. What do you think about giving skirmishers 75 health instead of 50? That would put them between archers/slingers and melee. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 3, 2021 Report Share Posted June 3, 2021 6 hours ago, Lion.Kanzen said: I'll give the slingers some crush damage. Please be careful about this. Crush damage makes slingers plausible siege weapons, which is not what you want. However, infantry don't have any crush armour, so any crush would be huge. A value I would recommend is 0.7 crush. This prevents the use of slingers as siege weapons but also makes them more effective against other infantry units. Another idea is give them hack damage, so that they are good at anti-siege. Recommendation: give slingers and archers no armour at all. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2021 Author Report Share Posted June 3, 2021 3 minutes ago, Yekaterina said: What do you think about giving skirmishers 75 health instead of 50? That would put them between archers/slingers and melee. Ok is fine. I want the slinger to be able to destroy certain weak buildings, but not OP. Only that they are problematic for defenders and certain units. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2021 Author Report Share Posted June 3, 2021 1 minute ago, Yekaterina said: Please be careful about this. Crush damage makes slingers plausible siege weapons, which is not what you want. However, infantry don't have any crush armour, so any crush would be huge Let's lower the HP of the unit. And cavalry spear X2 vs slingers Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2021 Author Report Share Posted June 3, 2021 3 minutes ago, Yekaterina said: Recommendation: give slingers and archers no armour at all. Only at the basic level ( advanced maybe) . But let's lower the cost in stone. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 3, 2021 Report Share Posted June 3, 2021 I have an idea: give slingers decent crush damage but a negative bonus against structures, to prevent using them as siege. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 3, 2021 Author Report Share Posted June 3, 2021 1 minute ago, Yekaterina said: I have an idea: give slingers decent crush damage but a negative bonus against structures, to prevent using them as siege. Something like that I was thinking. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted June 3, 2021 Report Share Posted June 3, 2021 2021-06-03 11-13-42.mkvPlease take a look at this: 1. 20 Bellum archers vs 20 slingers with 11.5 pierce and 0.7 crush at very close range. 3 Slings survive 2. 20 slingers vs sentry tower. 1 Quote Link to comment Share on other sites More sharing options...
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