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Bellum Mod. -- Balance mod---


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  • Lion.Kanzen changed the title to Bellum Mod. -- Balance mod---
11 minutes ago, Yekaterina said:

OK. Tell me what you want to put in there. 

Swords first, of course

Bonus 1.5 It will be the standard of my counters, having said that I will make the list 

 

-Skirmishers bonus vs elephants.

-Cav spear bonus vs siege and archers.

-Lancer (Cataphracts ,  Ptolemy Royal guard and Macedonian Hetero I) x 1.2 vs infantry sword and infantry archers 1.5 vs cavalry ranged and calvary spear.

-Archers bonus X1.2 vs infantry spear.

-Cavalry sword bonus vs support units and siege.

-Bolt shooter bonus vs infantry 

This would only be the counters of the mod for now.

 

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4 minutes ago, Lion.Kanzen said:

You can only train scouts and women in the CC.

Oh no please don't. That would make you too vulnerable to rushes, and you would be forced to build barracks early, which slows down the overall boom. 

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7 minutes ago, Yekaterina said:

Oh no please don't. That would make you too vulnerable to rushes, and you would be forced to build barracks early, which slows down the overall boom. 

that's the point. I want to see just how it works.

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I have encountered a problem: A25 and A24 have dramatically different xml files, meaning the mod can only work for one of the alphas. Should I make it A25 only? 

I will try to finish it by tomorrow evening UK time, which is late morning in Honduras. 

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26 minutes ago, Yekaterina said:

I have encountered a problem: A25 and A24 have dramatically different xml files, meaning the mod can only work for one of the alphas. Should I make it A25 only? 

I will try to finish it by tomorrow evening UK time, which is late morning in Honduras. 

A25, I don't use A24. And you also use svn.

 

I'll be there as soon as I have time, I wanted to try it today but I'm tired 

 

Includes the thorphin mod changes. Today I compared them and that was not there I am interested in the idea of the Iberians and the Gauls .

 

 

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6 hours ago, Lion.Kanzen said:

works quite well I think.

the counters are soft.

I'm going to give the skimishers and slingers some protection. (anti archery protection)

I'll give the slingers some crush damage.

What do you think about giving skirmishers 75 health instead of 50? That would put them between archers/slingers and melee. 

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6 hours ago, Lion.Kanzen said:

I'll give the slingers some crush damage.

Please be careful about this. Crush damage makes slingers plausible siege weapons, which is not what you want. However, infantry don't have any crush armour, so any crush would be huge. 

A value I would recommend is 0.7 crush. This prevents the use of slingers as siege weapons but also makes them more effective against other infantry units. 

Another  idea is give them hack damage, so that they are good at anti-siege. 

Recommendation: give slingers and archers no armour at all. 

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3 minutes ago, Yekaterina said:

What do you think about giving skirmishers 75 health instead of 50? That would put them between archers/slingers and melee. 

Ok is fine. I want the slinger to be able to destroy certain weak buildings, but not OP.

Only that they are problematic for defenders and certain units.

 

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1 minute ago, Yekaterina said:

Please be careful about this. Crush damage makes slingers plausible siege weapons, which is not what you want. However, infantry don't have any crush armour, so any crush would be huge

Let's lower the HP of the unit.

 

And cavalry spear X2 vs slingers

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1 minute ago, Yekaterina said:

I have an idea: give slingers decent crush damage but a negative bonus against structures, to prevent using them as siege. 

Something like that I was thinking.

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