Lion.Kanzen Posted March 7, 2021 Report Share Posted March 7, 2021 the concept comes from RoN where there is no such uncomfortable problem of deleting captured buildings, or losing large portions of territory at the cost of losing the CC. Quote Assimilation is the process of restoring order in a captured city. It starts right after capturing a city by reducing its hit points to zero and moving infantry or cavalry units into proximity. By default, the assimilation process takes 2.2 minutes to complete, but there are some ways to speed it up or even eliminate the time. https://riseofnations.fandom.com/wiki/Assimilation in our case is only to reduce the capture points and the HP to a certain point. my proposal is, apart from capturing, before you can control an important building like the CC, you must be able to assimilate. In ancient wars, strategic points or buildings were captured and then the peace was stabilized to destroy any attacker, such as the siege of Jerusalem in 70 AD. Quote A captured city and all of its civilian buildings and wonders immediately pass under the conqueror's nation's control. However, the city needs to be assimilated in order to be of any use to the conqueror. A city currently being assimilated... may not create Citizens may not be garrisoned won't repair itself (see Strategies section below) Does not benefit from some nation powers (such as the Mayan extra arrow); however, other nation powers (such as the Roman wealth bonus) do apply in this case(0AD). it would be all civic buildings with the exception of temples, special buildings and the market. military and defensive ones do not fall into this category and should be considered separately. troop-producing ones should be captured separately as well as the fortress. Why? in order to avoid destroying them as soon as they are captured. also if there are a certain number of houses in the radius of the CC perimeter, they should give a "civic morale" bonus, that is, they should give resistance points to the CC. When Titus sieged Jerusalem he had to take the city piece by piece bit by bit, and he had to capture the temple of Jerusalem separately, which together with the Antonia fortress, were the last strongholds of rebellion in Jerusalem. what would happen in 0 A.D while the buildings are assimilated? in 0 A.D the following would happen: not to access to self-destroy the building, after being recently captured. not being able to train units from this building in the process of being assimilated. the territory starts to blink until the process is finished. therefore it is no man's land, no one can control it. In other words, it is moving to a new administration. no one can build anything on it, except for the outpost. you cannot garrison units. how to reverse assimilation? ordering units to recapture the building (preferably killing the initial). in addition to keeping temples, markets and special buildings under control, this would increase the assimilation time by 2x. this is my idea let's look at it as a draft. 7 Quote Link to comment Share on other sites More sharing options...
alre Posted March 13, 2021 Report Share Posted March 13, 2021 This idea feels a little bit complicate, but there is something I like about it: Now conquering a cc is really not more difficult than just destroying it, because if you damage it enough, with a bit of micro you can save it and conquer it easily, with a massive advantage, compared to just destroying it. I don't think this is a good thing for the game, so I like the idea of enforcing a period of assimilation before the cc is useful to the conquerer. 2 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted March 31, 2021 Report Share Posted March 31, 2021 What I also like about the idea is that we can play around with the times which it takes to turn enemy in neutral and neutral in owned. That would give more options for balancing it out. 1 Quote Link to comment Share on other sites More sharing options...
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