fatherbushido Posted March 5, 2021 Report Share Posted March 5, 2021 Following We can notice: art/meshes/skeletal/target_marker: 1232.0 So target_marker is 2464 tris. It's nice but it's perhaps a lot for such a gui marker (though it's not displayed a lot). I am probably (certainly) wrong, but it's perhaps possible to provide a simpler alternative? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 5, 2021 Report Share Posted March 5, 2021 @Stan` Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2021 Report Share Posted March 5, 2021 It could probably be simpler, but I needed the geometry to curve it like this. https://code.wildfiregames.com/D557 could also be a solution. 1 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted March 5, 2021 Author Report Share Posted March 5, 2021 I really don't know how that works, there seems to be an accumulation of faces around the side base of the arrow and the end of the arrow. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2021 Report Share Posted March 5, 2021 If I may ask, why the sudden interest? 2 Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted March 5, 2021 Author Report Share Posted March 5, 2021 I never looked at those things which are quite interesting, this one pops in a script results and sounds specific enough to be of interest. Quote Link to comment Share on other sites More sharing options...
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