fatherbushido Posted March 5, 2021 Share Posted March 5, 2021 Following We can notice: art/meshes/skeletal/target_marker: 1232.0 So target_marker is 2464 tris. It's nice but it's perhaps a lot for such a gui marker (though it's not displayed a lot). I am probably (certainly) wrong, but it's perhaps possible to provide a simpler alternative? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 5, 2021 Share Posted March 5, 2021 @Stan` Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2021 Share Posted March 5, 2021 It could probably be simpler, but I needed the geometry to curve it like this. https://code.wildfiregames.com/D557 could also be a solution. 1 Link to comment Share on other sites More sharing options...
fatherbushido Posted March 5, 2021 Author Share Posted March 5, 2021 I really don't know how that works, there seems to be an accumulation of faces around the side base of the arrow and the end of the arrow. Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2021 Share Posted March 5, 2021 If I may ask, why the sudden interest? 2 Link to comment Share on other sites More sharing options...
fatherbushido Posted March 5, 2021 Author Share Posted March 5, 2021 I never looked at those things which are quite interesting, this one pops in a script results and sounds specific enough to be of interest. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now