av93 Posted February 24, 2021 Report Share Posted February 24, 2021 On 22/02/2021 at 12:56 AM, wowgetoffyourcellphone said: I do think the mod selection screen is a little... open source. Meaning, unintuitive. Expand First, in a UI more option sometimes doesn't mean better, you get lost. Keep it Simple (KIS) it's a good rule always. In the case of Mod selection screen, I think that there's room for improvement: - What is the use of "Negate" button? - Enable/Disable it's redundant with the double click. It can lead confusion with the Start mod button. I would delete this button. - If I press Start mod, the game should restart and then all the mods that I activated should be listed on "Activated mods" right? 1 Quote Link to comment Share on other sites More sharing options...
Silier Posted February 24, 2021 Report Share Posted February 24, 2021 On 24/02/2021 at 4:46 PM, av93 said: - If I press Start mod, the game should restart and then all the mods that I activated should be listed on "Activated mods" right? Expand https://code.wildfiregames.com/D3592 Currently they are activated but not displayed in activated because there is now displayed what is saved in config On 24/02/2021 at 4:46 PM, av93 said: Enable/Disable it's redundant with the double click. It can lead confusion with the Start mod button. I would delete this button. Expand maybe just move them between two mod sections and change to up/down arrows? not sure if removing them would not create confusion how to actually enable mods before finding out about double click On 24/02/2021 at 4:46 PM, av93 said: What is the use of "Negate" button? Expand you negate result of filter Quote Link to comment Share on other sites More sharing options...
av93 Posted February 24, 2021 Author Report Share Posted February 24, 2021 On 24/02/2021 at 5:37 PM, Angen said: https://code.wildfiregames.com/D3592 Currently they are activated but not displayed in activated because there is now displayed what is saved in config Expand Then, the patch should grey incompatible mods and show what mods are active, right? 4 hours ago, Angen said: maybe just move them between two mod sections and change to up/down arrows? not sure if removing them would not create confusion how to actually enable mods before finding out about double click Expand Up/down arrows could be a solution. The best sometimes is take inspiration on how others find solutions. Total War does it in a clear way 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 25, 2021 Report Share Posted February 25, 2021 On 24/02/2021 at 10:37 PM, av93 said: Then, the patch should grey incompatible mods and show what mods are active, right? Expand https://trac.wildfiregames.com/ticket/6053 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.