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Hi everybody,
A bit of a follow up of an old question about how to resize an unit. I'm trying to rescale an existing animation file but every time I end up with weird results. I open it in maya, resize it all, export dae, then re-import in blender to apply the change and re-export in a 0ad readable format. But the end result is all stretched out, even though the animation itself looks fine in blender (though if I try to reimport it once more, it's all weird. Even though it still looks fine in Maya). Anybody got a methodology to reisze animations ?  I'm pretty sure this is possible because I managed it once with a previous work, but impossible to remember how.

Thank you in advance

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