Adrix Posted May 24, 2020 Report Share Posted May 24, 2020 Hi everybody, A bit of a follow up of an old question about how to resize an unit. I'm trying to rescale an existing animation file but every time I end up with weird results. I open it in maya, resize it all, export dae, then re-import in blender to apply the change and re-export in a 0ad readable format. But the end result is all stretched out, even though the animation itself looks fine in blender (though if I try to reimport it once more, it's all weird. Even though it still looks fine in Maya). Anybody got a methodology to reisze animations ? I'm pretty sure this is possible because I managed it once with a previous work, but impossible to remember how. Thank you in advance Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 24, 2020 Report Share Posted May 24, 2020 If you do that you need to reexport all the animations that comes with it. In those cases it's better to use the original blend file if you have it. Quote Link to comment Share on other sites More sharing options...
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