Intellect Posted May 22, 2020 Report Share Posted May 22, 2020 Hey guys, if I want to set up new prop points on a mesh...how can I do that? Thanks for the help! Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 22, 2020 Report Share Posted May 22, 2020 That depends on whether its an animated mesh or not. Meshes without animations need to be exported with child empties in the desired prop location renamed prop-yournamehere. Make sure your empties are selected on export if you export by selection, but make sure the mesh itself is the active selection. yournamehere will be the assignable point in the actor editor. In animated mesh files this needs to be a child bone on the armature instead of an empty, similarly named prop-something. Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 26, 2020 Author Report Share Posted May 26, 2020 On 5/22/2020 at 2:11 AM, LordGood said: That depends on whether its an animated mesh or not. Meshes without animations need to be exported with child empties in the desired prop location renamed prop-yournamehere. Make sure your empties are selected on export if you export by selection, but make sure the mesh itself is the active selection. yournamehere will be the assignable point in the actor editor. In animated mesh files this needs to be a child bone on the armature instead of an empty, similarly named prop-something. I noticed that blender 2.8 doesnt really work when adding the prop points. Is there a reason for this? 2.79 works fine, but it's still a bit wonky. For example, I'm using the Hyrule .dae files and trying to structure new prop points for units in a new civ I'm working on. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 26, 2020 Report Share Posted May 26, 2020 4 hours ago, Intellect said: noticed that blender 2.8 doesnt really work when adding the prop points. Is there a reason for this? 2.79 works fine, but it's still a bit wonky. The animation format changed between the two slightly so they might just be incompatible with each other. Quote Link to comment Share on other sites More sharing options...
asterix Posted May 26, 2020 Report Share Posted May 26, 2020 4 minutes ago, m7600 said: Kind of off topic, but I don't know why they didn't call it Blender 3.0 instead of 2.8. It behaves like a different program. They even changed the keyboard shortcuts. https://code.blender.org/2020/05/long-term-support-pilot/?utm_source=www-homepage Quote Link to comment Share on other sites More sharing options...
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