Timnaka Posted May 30, 2020 Author Report Share Posted May 30, 2020 I finally made my own wolf and dog models. Horses should be next. 4 Quote Link to comment Share on other sites More sharing options...
Timnaka Posted May 31, 2020 Author Report Share Posted May 31, 2020 And here are the horses, though they still need barding. 5 Quote Link to comment Share on other sites More sharing options...
Timnaka Posted June 4, 2020 Author Report Share Posted June 4, 2020 Just as a heads up, my exams are coming up so work on DerpHammer will go on a break until July. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 4, 2020 Report Share Posted June 4, 2020 Best of luck! Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 2, 2020 Author Report Share Posted August 2, 2020 I have returned! I also got some buildings done 3 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 2, 2020 Report Share Posted August 2, 2020 Welcome back! Quote Link to comment Share on other sites More sharing options...
asterix Posted August 2, 2020 Report Share Posted August 2, 2020 3 minutes ago, Timnaka said: I have returned! I also got some buildings done Welcome back. Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 7, 2020 Author Report Share Posted August 7, 2020 So I'm trying to add new prop points to a model but for some reason 0ad won't recognize them. I've done this before and it woked so I don't know where the issue lies.dh_ship.xml Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2020 Report Share Posted August 7, 2020 Did you add a parent prop for those prop points ? Usually soldier_f for pro_soldier_f Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 7, 2020 Author Report Share Posted August 7, 2020 I did Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2020 Report Share Posted August 7, 2020 Can I see your mesh? Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 7, 2020 Author Report Share Posted August 7, 2020 Here you gogoblin_ship.dae Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2020 Report Share Posted August 7, 2020 Something went wrong Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 7, 2020 Author Report Share Posted August 7, 2020 oh i just copied the existing bones and renamed them though weird but thanks 1 Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 7, 2020 Author Report Share Posted August 7, 2020 so I parented the bones to each other, but it still doesn't work I really don't understand what's the issue here...goblin_ship.dae Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2020 Report Share Posted August 7, 2020 Do you get the exact same error ? Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 7, 2020 Author Report Share Posted August 7, 2020 Yeah Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2020 Report Share Posted August 7, 2020 But the other props work ? You don't need the prop_* vertex groups by the way Do you have animations for that ship? If so did you reexport them? Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 7, 2020 Author Report Share Posted August 7, 2020 The other props work perfectly. I copied those over from another model I had previously made. But any new prop points I add, be it adding them or copying existing ones, aren't recognized. The ship has no animations whatsoever, it only has a skeleton for the sake of adding props. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2020 Report Share Posted August 7, 2020 Wait if you are not gonna animate it , you can add props another way  less annoying ^^  Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 7, 2020 Author Report Share Posted August 7, 2020 Oh wow. Thank you very much. I've been wondering how to make my buildings not hover in the air. I'll try this tomorrow. 1 Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 8, 2020 Author Report Share Posted August 8, 2020 It worked. This is so much easier. Thanks again. Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 8, 2020 Author Report Share Posted August 8, 2020 Question: Is there a way to have a unit shoot and move at the same time? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 8, 2020 Report Share Posted August 8, 2020 57 minutes ago, Timnaka said: Question: Is there a way to have a unit shoot and move at the same time? Not yet. We need https://code.wildfiregames.com/D1958 for it Quote Link to comment Share on other sites More sharing options...
Timnaka Posted August 8, 2020 Author Report Share Posted August 8, 2020 I see I guess I'll have to work around this for now. Quote Link to comment Share on other sites More sharing options...
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