Black Op Posted October 5, 2003 Report Share Posted October 5, 2003 How would like the Fog Of War to be implimented in 0AD/TLA? I would like it if there's a map editor option to have all the small scale game map to be revealed. Instead of becoming darker farther away from a unit or building, have it become more bluish and foggy. Where none of your units has gone, it should look totally foggy instead of being black.Also, the higher up a unit or tower is, the more it can see clearly than it can see at sea level. To put it in plain terms, if you put up a tower up on a mountain top, about half the map will be shown clearly in it's radius. However, if it's at sea level, it can see about only a fifth of the map instead.So, how do you like my ideas? Quote Link to comment Share on other sites More sharing options...
Swellick Posted October 5, 2003 Report Share Posted October 5, 2003 I like it personally, you mean the fog that is utilized in Empires - right? That is a pretty good idea with the mountain tower, except that a buildings LOS souldn't cover half the map. Quote Link to comment Share on other sites More sharing options...
Aeros Posted October 5, 2003 Report Share Posted October 5, 2003 It'd be nice to have a building that's only purpose is to provide LOS, sorta like the Lighthouse in AOM. Quote Link to comment Share on other sites More sharing options...
av_nefardec Posted October 5, 2003 Report Share Posted October 5, 2003 TLA's will be done with differing levels of opacity. So there will be LoS gradually fading into complete opacity. Also on the drawing board is "Memory of Sight", a new innovation TLA is considering that would bascially determine how long an area remains "partly opaque" before the full opacity covers it back up again. So for instance, exploring with a scout is more valuable than exploring with another unit because the area will remain partly visible longer. Quote Link to comment Share on other sites More sharing options...
Black Op Posted October 5, 2003 Author Report Share Posted October 5, 2003 That is a pretty good idea with the mountain tower, except that a buildings LOS souldn't cover half the map. I know, I just said that to make my idea easier to understand. And yes I was referring to AOE. Quote Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted October 5, 2003 Report Share Posted October 5, 2003 TLA's will be done with differing levels of opacity. So there will be LoS gradually fading into complete opacity. At which Opacity level will the enemy units be able to be seen ? Quote Link to comment Share on other sites More sharing options...
Quacker Posted October 6, 2003 Report Share Posted October 6, 2003 I like the idea about the height of a unit determines its viewing distance. As far as I know, height hasn't been implemented very well in any RTS. We could have an archer attack bonus when he's higher up or something. Quote Link to comment Share on other sites More sharing options...
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