imperium Posted February 3, 2020 Report Share Posted February 3, 2020 (edited) Would be beautifull than the natural resources of 0ad would have destruction animation: fallen tree , crumbled minerals. It would take also an animation when the catapult's ball explodes or RAM's hits,do topple down the units than after some seconds get up, such as Hyrule Conquest. Sorry for my english. Edited February 3, 2020 by imperium Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 3, 2020 Report Share Posted February 3, 2020 Animations for trees and minerals is possible but requires a huge artistic work force and some code changes. Animation for catapult projectile it is possible see the recent posts about artillery towers particle Knocking animations are something I want but it requires programming work. I believe the current implementation by @Exodarion is a bit hacky. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2020 Report Share Posted February 4, 2020 On 2/3/2020 at 2:22 AM, imperium said: Would be beautifull than the natural resources of 0ad would have destruction animation: fallen tree , crumbled minerals. It would take also an animation when the catapult's ball explodes or RAM's hits,do topple down the units than after some seconds get up, such as Hyrule Conquest. Sorry for my english. like this. Quote Link to comment Share on other sites More sharing options...
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