cassius Posted November 28, 2019 Report Share Posted November 28, 2019 Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x61203263) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 487 (Attempt to access invalid address.) Please Help. crashlog.dmp crashlog.txt Quote Link to comment Share on other sites More sharing options...
Silier Posted November 28, 2019 Report Share Posted November 28, 2019 (edited) hello @cassius, When did error occur ? Edited November 28, 2019 by Angen Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 28, 2019 Report Share Posted November 28, 2019 > atioglxx.dll!0842a2dd() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] pyrogenesis.exe!CPostprocManager::ApplyBlurDownscale2x(unsigned int inTex, unsigned int outTex, int inWidth, int inHeight) Line 249 C++ pyrogenesis.exe!CPostprocManager::ApplyBlur() Line 351 C++ pyrogenesis.exe!CPostprocManager::ApplyPostproc() Line 502 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1591 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ pyrogenesis.exe!CGameView::Render() Line 489 C++ pyrogenesis.exe!Render() Line 223 C++ pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ pyrogenesis.exe!ProgressiveLoad() Line 279 C++ pyrogenesis.exe!Frame() Line 364 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 634 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 680 C++ pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126 C pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ kernel32.dll!759c343d() Unknown Can you disable GLSL in the game options? Quote Link to comment Share on other sites More sharing options...
cassius Posted November 28, 2019 Author Report Share Posted November 28, 2019 Yes, tomorrow I will post .cfg file. 16 minutes ago, Angen said: hello @cassius, When did error occur ? While starting the game. 1 Quote Link to comment Share on other sites More sharing options...
cassius Posted November 28, 2019 Author Report Share Posted November 28, 2019 (edited) 15 hours ago, Stan` said: > atioglxx.dll!0842a2dd() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] pyrogenesis.exe!CPostprocManager::ApplyBlurDownscale2x(unsigned int inTex, unsigned int outTex, int inWidth, int inHeight) Line 249 C++ pyrogenesis.exe!CPostprocManager::ApplyBlur() Line 351 C++ pyrogenesis.exe!CPostprocManager::ApplyPostproc() Line 502 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1591 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ pyrogenesis.exe!CGameView::Render() Line 489 C++ pyrogenesis.exe!Render() Line 223 C++ pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ pyrogenesis.exe!ProgressiveLoad() Line 279 C++ pyrogenesis.exe!Frame() Line 364 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 634 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 680 C++ pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126 C pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ kernel32.dll!759c343d() Unknown Can you disable GLSL in the game options? Yes. I will check and let you know tomorrow. I am on my mobile. You have reached the maximum number of posts you can make per day. @Stan` your solution worked, but I still don't know what's wrong. Close the topic please. Edited November 29, 2019 by cassius Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 28, 2019 Report Share Posted November 28, 2019 Does it work ? Quote Link to comment Share on other sites More sharing options...
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