Jump to content

Differentiating Unit Sounds


LordGood
 Share

Recommended Posts

second commit is basically fix slaughtering sounds.

Quote

  <Sound>
    <SoundGroups>
      <attacked>interface/alarm/alarm_attackplayer.xml</attacked>
      <attack_slaughter>attack/weapon/knife_attack.xml</attack_slaughter>
    </SoundGroups>
  </Sound>

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...