Bred Posted January 7, 2020 Report Share Posted January 7, 2020 7 hours ago, Stan` said: L'erreur est étrange essaie de réactiver le feedback en bas a droite. Cela étant dit tu devrais pouvoir jouer normalement Lorsque j'active le feedback les erreurs défilent en haut à gauche de le fenêtre du jeu.. je doute de pouvoir mieux jouer sur cette machine que lors de ma dernière partie où le jeu est rapidement devenu très lent.. Voici les fichiers que j'ai téléchargés et placés dans le répertoire "system" du jeu, aucun n'est en lecture seule, y a-t-il une manip que j'ai manquée? libvorbis.dll libvorbisfile.dll mozjs38-ps-release-vc140.dll msvcp140.dll pyrogenesis.exe vcruntime140.dll Merci Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2020 Report Share Posted January 7, 2020 11 minutes ago, Bred said: Lorsque j'active le feedback les erreurs défilent en haut à gauche de le fenêtre du jeu.. je doute de pouvoir mieux jouer sur cette machine que lors de ma dernière partie où le jeu est rapidement devenu très lent.. Voici les fichiers que j'ai téléchargés et placés dans le répertoire "system" du jeu, aucun n'est en lecture seule, y a-t-il une manip que j'ai manquée? libvorbis.dll libvorbisfile.dll mozjs38-ps-release-vc140.dll msvcp140.dll pyrogenesis.exe vcruntime140.dll Merci Est-ce que tu peux uploader le fichier de log? %localappdata%\Local\0ad\logs Quote Link to comment Share on other sites More sharing options...
Bred Posted January 7, 2020 Report Share Posted January 7, 2020 Oui, voici le contenu du fichier "crashlog" ci dessous : (je n'ai pas le fichier "log" tout court^^) -------------------- Assertion failed: "caches[L1D+idxLevel].Validate() == true" Location: cache.cpp:637 (x86_x64::DetectCacheAndTLB) Call stack: 007B96AD 007BB403 007B1035 007B10C4 errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 21935 Engine Version: 0.0.23 System info: (unavailable) ==================================== Main log: (unavailable) ==================================== Merci Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 7, 2020 Report Share Posted January 7, 2020 @Bred Désolé pour la réponse tardive. Tu peux normalement uploader des fichiers en drag and drop sur le forum. Le fichier le plus important est interestinglog.html I devrait y avoir les erreurs Quote Link to comment Share on other sites More sharing options...
Bred Posted January 8, 2020 Report Share Posted January 8, 2020 (edited) @Stan` pas de soucis Voici les fichiers en question. Merci interestinglog.html mainlog.html system_info.txt Edited January 30, 2020 by Bred Quote Link to comment Share on other sites More sharing options...
Mr.Monkey Posted February 28, 2020 Report Share Posted February 28, 2020 Hi there, I recently got the urge to go back to this game to play with some friends, however I am getting this error when I try to open the game after installing. I have a Ryzen 3950x, if anyone here can help me out I would be incredibly grateful! Spoiler Assertion failed: "cache.Validate()" Location: cache.cpp:43 (x86_x64::AddCache) Call stack: x86_x64::AddCache (cache.cpp:43) cache = 0x00FDE9A0 -> m_Level = 3 (0x00000003) m_Type = kUnified m_NumEntries = 1048576 (0x00100000) m_EntrySize = 64 (0x00000040) m_Associativity = 0 (0x00000000) m_SharedBy = 1 (0x00000001) x86_x64::AMD::DetectCacheAndTLB (cache.cpp:202) regs = eax = 16640524 (0x00FDEA0C) ebx = 10364099 (0x009E24C3) ecx = 16640524 (0x00FDEA0C) edx = 10244815 (0x009C52CF) x86_x64::DetectCacheAndTLB (cache.cpp:624) descriptorFlags = 0 (0x00000000) ModuleInit (module_init.cpp:47) initState = 0x00B09DD4 -> 4294867266 (0xFFFE7942) init = 0x009E23F0 -> (x86_x64::DetectCacheAndTLB) x86_x64::Caches (cache.cpp:654) idxCache = 2 (0x00000002) initState = 4294867266 (0xFFFE7942) topology::DetermineCachesProcessorMask (topology.cpp:392) cachesProcessorMask = 0x00B08654 -> 0 (0x00000000) numCaches = 0x00B085D0 -> 0 (0x00000000) cacheRelations = m_caches = (vector<topology::CacheRelations::SharedCache >) topology::InitCacheTopology (topology.cpp:450) ModuleInit (module_init.cpp:47) initState = 0x00B085CC -> 4294867266 (0xFFFE7942) init = 0x009C6150 -> (topology::InitCacheTopology) topology::NumCaches (topology.cpp:457) RunHardwareDetection (hwdetect.cpp:310) LINE_202_ = m_t0 = 1.67129 (0x3FFABD998623701C) m_description = 0x00A8EB84 -> "RunHardwareDetection" rq = mContext = 0x09818820 -> (JSContext) global = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x81818080 -> (unavailable - internal error) prev = 0x83838282 -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -8680821844409482108 (0x8787868685858484) s = { payload = i32 = 2240119940 (0x85858484) u32 = 2240119940 (0x85858484) boo = 2240119940 (0x85858484) str = 0x85858484 -> (JSString) sym = 0x85858484 (see above) obj = 0x85858484 (see above) cell = 0x85858484 (see above) ptr = 0x85858484 (see above) why = -2054847356 word = 2240119940 (0x85858484) uintptr = 2240119940 (0x85858484) , tag = -2021161338 } asDouble = -2.17437e-272 (0x8787868685858484) asPtr = 0x85858484 (see above) caps3 = 2139061886 (0x7F7F7E7E) un = sysname = "Win8.1" nodename = "DESKTOP-EFFVJHC" release = [9] { 0, 189, 189, 190, 190, 191, 191, 192, 192 } version = "6.3.9200" machine = "x86" file = m_Buffer = (shared_ptr<unsigned char>) m_BufferSize = 12383 (0x0000305F) code = (unsupported basic_string<char,char_traits<char> >) tmpVal = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x8D8D8C8C -> (unavailable - internal error) prev = 0x8F8F8E8E -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -7812739770352562032 (0x9393929291919090) s = { payload = i32 = 2442236048 (0x91919090) u32 = 2442236048 (0x91919090) boo = 2442236048 (0x91919090) str = 0x91919090 -> (JSString) sym = 0x91919090 (see above) obj = 0x91919090 (see above) cell = 0x91919090 (see above) ptr = 0x91919090 (see above) why = -1852731248 word = 2442236048 (0x91919090) uintptr = 2442236048 (0x91919090) , tag = -1819045230 } asDouble = -2.27107e-214 (0x9393929291919090) asPtr = 0x91919090 (see above) caps0 = 2105375868 (0x7D7D7C7C) scriptInterface = m_CxPrivate = { pScriptInterface = 0x00FDEB10 -> m_CxPrivate = { pScriptInterface = 0x00FDEB10 (see above), pCBData = 0x97979696 } m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_rng = 0x9B9B9A9A -> lcf = _x = (unavailable - internal error) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) , pCBData = 0x97979696 (see above) } m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >) m_rng = 0x9B9B9A9A (see above) m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >) settings = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x09818854 -> 0x00FDEB2C -> (js::RootedBase<void *>) stack = 0x09818854 (see above) prev = 0x00000000 ptr = 0x08A61A60 prev = 0x00000000 ptr = data = asBits = -515250972064 (0xFFFFFF8808A61A60) s = { payload = i32 = 145103456 (0x08A61A60) u32 = 145103456 (0x08A61A60) boo = 145103456 (0x08A61A60) str = 0x08A61A60 (see above) sym = 0x08A61A60 (see above) obj = 0x08A61A60 (see above) cell = 0x08A61A60 (see above) ptr = 0x08A61A60 (see above) why = 145103456 word = 145103456 (0x08A61A60) uintptr = 145103456 (0x08A61A60) , tag = -120 } asDouble = -1.#QNAN (0xFFFFFF8808A61A60) asPtr = 0x08A61A60 (see above) caps2 = 2307491976 (0x89898888) caps1 = 2341177994 (0x8B8B8A8A) InitGraphics (gamesetup.cpp:1004) args = (unavailable) flags = (unavailable) installedMods = (unavailable) profilerGPUEnable = (bool)0x51 setup_vmode = true context = [2048] 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 195 (0xC3) 232 (0xE8) 104 (0x68) 117 (0x75) 135 (0x87) 221 (0xDD) 47 (0x2F) 196 (0xC4) ... buf = [500] 62616 253 0 0 4 1 4 0 62628 253 0 0 ... context = [2048] 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 195 (0xC3) 232 (0xE8) 104 (0x68) 117 (0x75) 135 (0x87) 221 (0xDD) 47 (0x2F) 196 (0xC4) ... context = [2048] 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) 195 (0xC3) 232 (0xE8) 104 (0x68) 117 (0x75) 135 (0x87) 221 (0xDD) 47 (0x2F) 196 (0xC4) ... rq = mContext = 0x00000000 setup_gui = (bool)0xB8 data = { (js::ValueOperations<JS::Rooted<JS::Value> >) } stack = 0x00000000 prev = 0x00020019 -> (js::RootedBase<void *>) stack = (unavailable - internal error) prev = (unavailable - internal error) ptr = (unavailable - internal error) ptr = data = asBits = -5140110327467348752 (0xB8AAA8E400FDECF0) s = { payload = i32 = 16641264 (0x00FDECF0) u32 = 16641264 (0x00FDECF0) boo = 16641264 (0x00FDECF0) str = 0x00FDECF0 -> (JSString) sym = 0x00FDECF0 (see above) obj = 0x00FDECF0 (see above) cell = 0x00FDECF0 (see above) ptr = 0x00FDECF0 (see above) why = 16641264 word = 16641264 (0x00FDECF0) uintptr = 16641264 (0x00FDECF0) , tag = -1196775196 } asDouble = -1.00283e-035 (0xB8AAA8E400FDECF0) asPtr = 0x00FDECF0 (see above) scriptInterface = (shared_ptr<ScriptInterface>) e = 0x00FDEC64 -> (exception) m_msg = 0x015032DC -> [8] { 146, 0, 148, 0, 108 ('l'), 31, 80 ('P'), 1 } RunGameOrAtlas (main.cpp:632) argc = 1 (0x00000001) argv = 0x03110008 -> 0x03110028 -> "C:\Users\Jorge\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') modsToInstall = (unsupported vector<Path >) scriptEngine = (Singleton<ScriptEngine>) m_Runtimes = (unsupported list<JSRuntime const * >) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) res = 2.85714e-010 (0x3DF3A256C02C62F3) modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 60713 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 600 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 48716 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 5 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 88 ('X') m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 44526 replay = m_Stream = 0x3DF3A256 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 28704 mods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65343 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63964 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 61968 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 10944 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 88 ('X') m_NumBaseMods = 2002955758 (0x7762ADEE) installedMods = (unsupported vector<CStr8 >) installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 45872 m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 3002 m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2 m_InstalledMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65343 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63964 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 61968 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 10944 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 SDL_main (main.cpp:680) argc = 1 (0x00000001) argv = 0x03110008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x03110008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x015192B8 -> 0x015192C0 -> 67 (0x0043) wenvp = 0x015179A8 -> 13560 (0x34F8) argv = 0x03110008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) CallStartupWithinTryBlock (wseh.cpp:364) ret = 10151760 (0x009AE750) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 0 (No error reported here) OS error = 203 (The system could not find the environment option that was entered.) 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Stan` Posted February 28, 2020 Report Share Posted February 28, 2020 Hey @Mr.Monkey What os are you on? 1 Quote Link to comment Share on other sites More sharing options...
Mr.Monkey Posted February 28, 2020 Report Share Posted February 28, 2020 @Stan` Hi! Thanks for the quick reply, I'm on Windows 10 64 bit. To be exact I'm on version 10.0.18363 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 29, 2020 Report Share Posted February 29, 2020 16 hours ago, Mr.Monkey said: @Stan` Hi! Thanks for the quick reply, I'm on Windows 10 64 bit. To be exact I'm on version 10.0.18363 Okay then replace all the contents of %localappdata%\0 A.D. alpha\binaries\system with the attached zip: fixed-build-for-ryzen.zip Quote Link to comment Share on other sites More sharing options...
matricea Posted March 21, 2020 Report Share Posted March 21, 2020 Hello, I have similar issue as before into this thread. I have a AMD Ryzen 5 3600. Before, you provided me with some binaries which worked, but partially. After a few minutes into the game, it started either to move very fast or very slow. Solution was either to use pause more times(when was moving slow) and save, exit and load the game we it was moved fast. Today, I've updated with the ones from Stan''s and it's much better, when the game is starting, no errors, mods section is working and the game is not moving slow as before. Only issue remain that the game is moving very fast at some point in time and it's very annoying cause it's doing several times per each game Any idea to solve it please? Many thanks, 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 21, 2020 Report Share Posted March 21, 2020 Hello @matricea maybe 1 Quote Link to comment Share on other sites More sharing options...
matricea Posted March 21, 2020 Report Share Posted March 21, 2020 Hi @Stan` The Game Speed setting is normal. Issue occur after some minutes of playing, randomly. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 21, 2020 Report Share Posted March 21, 2020 22 minutes ago, matricea said: Hi @Stan` The Game Speed setting is normal. Issue occur after some minutes of playing, randomly. Even in Multiplayer? 1 Quote Link to comment Share on other sites More sharing options...
matricea Posted March 21, 2020 Report Share Posted March 21, 2020 1 minute ago, Stan` said: Even in Multiplayer? I don't use multiplayer, only single player 2 Quote Link to comment Share on other sites More sharing options...
OptimusShepard Posted March 23, 2020 Report Share Posted March 23, 2020 On 3/21/2020 at 6:12 PM, Stan` said: Even in Multiplayer? This Problem exists also in the multiplayer. I don't have speed-ups, but random massive slow-downs. 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 23, 2020 Report Share Posted March 23, 2020 1 minute ago, OptimusShepard said: This Problem exists also in the multiplayer. I don't have speed-ups, but random massive slow-downs. Which you don't have with any other non ryzen CPUs? Quote Link to comment Share on other sites More sharing options...
matricea Posted March 23, 2020 Report Share Posted March 23, 2020 (edited) 20 minutes ago, OptimusShepard said: This Problem exists also in the multiplayer. I don't have speed-ups, but random massive slow-downs. Yes, I get now as well also slow-downs and speed-ups. AMD Ryzen 5 3600. Before that, I had AMD RYZEN 3 3200G and no issues. Edited March 23, 2020 by matricea Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 23, 2020 Report Share Posted March 23, 2020 Could one of you download https://docs.microsoft.com/en-us/sysinternals/downloads/debugview and give me the log that happens when running the game ? Some say you have to disable HPET, might be that. Quote Link to comment Share on other sites More sharing options...
matricea Posted March 23, 2020 Report Share Posted March 23, 2020 3 hours ago, Stan` said: Could one of you download https://docs.microsoft.com/en-us/sysinternals/downloads/debugview and give me the log that happens when running the game ? Some say you have to disable HPET, might be that. Here is the log @Stan` I see that at the beginning of starting the game: 00000001 0.00000000 [15968] HRT: activating HPET failed: Unknown error (-100022, 0xFFFFFFFFFFFE794A) 00000002 0.00005700 [15968] HRT: using name=TSC freq=3593000000.000000 00000003 0.00008760 [15968] HRT: counter=TSC freq=3.593e+09 res=2.78319e-10 bits=64 I checked the Bios and find some HPET option into the ACPI section and disabled it, but it seems that it must be done as well from the Windows. I tried with bcdedit /deletevalue useplatformclock but error: element not found. Many thanks for help Stan MTR.LOG Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 23, 2020 Report Share Posted March 23, 2020 Does the game behavior change after changing it in the BIOS? Quote Link to comment Share on other sites More sharing options...
matricea Posted March 23, 2020 Report Share Posted March 23, 2020 5 hours ago, Stan` said: Does the game behavior change after changing it in the BIOS? Yes, it does, just tested it. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 23, 2020 Report Share Posted March 23, 2020 2 minutes ago, matricea said: Yes, it does, just tested it. So it works? Quote Link to comment Share on other sites More sharing options...
matricea Posted March 23, 2020 Report Share Posted March 23, 2020 12 minutes ago, matricea said: Yes, it does, just tested it. I'm sorry, I'm tired. No, still the same, issue is still there. 1 Quote Link to comment Share on other sites More sharing options...
OptimusShepard Posted March 23, 2020 Report Share Posted March 23, 2020 9 hours ago, Stan` said: Could one of you download https://docs.microsoft.com/en-us/sysinternals/downloads/debugview and give me the log that happens when running the game ? I will test it in my next multiplayer match. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 23, 2020 Report Share Posted March 23, 2020 27 minutes ago, OptimusShepard said: I will test it in my next multiplayer match. You just need to run it you don't need to play I was interested on whether the HPET message would still fail. 1 Quote Link to comment Share on other sites More sharing options...
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