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new release


ethanray94
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ok.  Long answer...

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What do you mean Stan? Are you thinking about package managers?

To answer the top post, it would be doable but difficult. We could include a torrent client in the engine so that the game contents, especially the large assets, are updated efficiently. But self-upgrading the engine would be even more involved. Not even speaking about the security issues we would have to prevent.

I think the simpler way to do it would be to use a separate launcher for the game. That already exists (see Lutris for instance, on Linux) and, when the game is released, you will be able to use Steam or your preferred game launcher, since we will try to launch on as many platforms as possible. There is very little point in creating our own dedicated launcher.

 

Edited by Lion.Kanzen
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  • 4 weeks later...

BTW, there's some kind of aim or objective, like finishing some the pathfinding updates? There's been a lot of changes and maybe a release could help to chase bugs and unfigurated behaviors by a major playerbase than the dev build

Edited by av93
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