Bigtiger Posted November 1, 2018 Share Posted November 1, 2018 I made a wall set for my mod and im looking for the file to change the wall set for a faction, but being blind as a bat i cant seem to make sense of where its located. I'll keep looking, but help would be greatly appreciated. Spoiler 4 Link to comment Share on other sites More sharing options...
Guest Posted November 1, 2018 Share Posted November 1, 2018 I think those are in simulation/data/civ/*.json files. (nice walls and bridge btw) Link to comment Share on other sites More sharing options...
Bigtiger Posted November 1, 2018 Author Share Posted November 1, 2018 Thank you (-_-), I found the files. Link to comment Share on other sites More sharing options...
Stan` Posted November 2, 2018 Share Posted November 2, 2018 Nice work on that bridge ! You have got to fix the UV stretching though Happy Modding ! Link to comment Share on other sites More sharing options...
Bigtiger Posted November 2, 2018 Author Share Posted November 2, 2018 5 hours ago, stanislas69 said: Nice work on that bridge ! You have got to fix the UV stretching though Happy Modding ! Thank you, there is still lots to learn but ill fix the textures once i get the walls functioning in game. At the moment im learning how the attachment point works for the gate, then onto final texture details. 1 Link to comment Share on other sites More sharing options...
Stan` Posted November 2, 2018 Share Posted November 2, 2018 4 hours ago, Bigtiger said: At the moment im learning how the attachment point works for the gate, Do you need assistance ? Link to comment Share on other sites More sharing options...
Bigtiger Posted November 2, 2018 Author Share Posted November 2, 2018 I got the gate to work with attachment point ''root'', now im just finishing up the textures and the wall settings so its not clipping where it shouldn't be. The wall set is a pain to get right. 13 minutes ago, stanislas69 said: Do you need assistance ? Thanks for offering assistance. At this moment I think i got it handled. 1 Link to comment Share on other sites More sharing options...
Bigtiger Posted November 4, 2018 Author Share Posted November 4, 2018 I finished my wall set this weekend! Im only having an error when going into atlas and selecting one of the wall parts, which then closes the map editor. My current work around for this error is select another object and place it down, then select my wall. The error seems to subside when i do this. Spoiler Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2018 Share Posted November 4, 2018 Would you mind sharing the error you get ? 1 Link to comment Share on other sites More sharing options...
Bigtiger Posted November 4, 2018 Author Share Posted November 4, 2018 (edited) 6 hours ago, stanislas69 said: Would you mind sharing the error you get ? here is the error that comes up. It will either pop up or the atlas will force close with no error dialogue. I can work around the error, but not sure what is causing it at the moment. Spoiler If i try to break it this is what comes up. Spoiler Edited November 4, 2018 by Bigtiger Link to comment Share on other sites More sharing options...
Loki1950 Posted November 5, 2018 Share Posted November 5, 2018 Don't rely on Windows for the error messages 0AD has a log file where every operation is logged and if there is an error it will be printed there in much more detail than the OS defaults check the wiki for where to find it. Enjoy the Choice Link to comment Share on other sites More sharing options...
Bigtiger Posted November 5, 2018 Author Share Posted November 5, 2018 (edited) 4 hours ago, Loki1950 said: Don't rely on Windows for the error messages 0AD has a log file where every operation is logged and if there is an error it will be printed there in much more detail than the OS defaults check the wiki for where to find it. Enjoy the Choice i'll look into that this week and see what comes up. I found the crash log file, but any hint on what i should be looking for. Debugging isn't something i do often, but ill read through the wiki see what i can find. Edited November 5, 2018 by Bigtiger Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2018 Share Posted November 5, 2018 Did you by any chance use the player_trans_ao_parallax_spec.xml without adding a second UV set to your model ? Or did you use it on an animated mesh ? 1 Link to comment Share on other sites More sharing options...
Bigtiger Posted November 5, 2018 Author Share Posted November 5, 2018 6 hours ago, stanislas69 said: Did you by any chance use the player_trans_ao_parallax_spec.xml without adding a second UV set to your model ? Or did you use it on an animated mesh ? Wow, you're the best stanislas69. It was the player_trans_ao_parralax_spec. I changed that to player_trans.xml and the mesh seems to load just fine without any errors. Thanks again Link to comment Share on other sites More sharing options...
Stan` Posted November 5, 2018 Share Posted November 5, 2018 Glad it worked Happy modding Link to comment Share on other sites More sharing options...
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