dmzerocold Posted October 7, 2018 Report Share Posted October 7, 2018 (edited) Hello, To track the status of my open topics I will keep all of them here in below list 1- New voice structure: - Structure proposed - Persian (new) voice recorded and ready for test Pending WFG team to decide Update [20181008]: Voice list updated based on new structure https://trac.wildfiregames.com/wiki/Audio_Voice_List Update [20181014] Itms will try to provide missing voice in new structure we need community to help [ML20181229] Persian voice based on old structure committed thanks to @stanislas69 2- Persian language translation - Translation completed - Review completed Pending GDRP issue, when development start over J DEV team should fix render issue … so I can test Persian translation in DEV version Pending WFG team for clarification, AFAIK it is in progress but it is not clear when they can bypass this issue Render issue: Translation completed topic 3- Trader: camel - Persian trader (camel) , need a cameleer [apparently It was an open topic for long time but not closed yet ] - Other civ traders can garrison in RAM , but Persian trader cant … im not sure what is the conclusion , is it a bug? None of them should garrison in RAM , or all of them should? Or it is not bug and it should be like this … For me none of them should, because cavalry also cant.. Pending WFG team Old camel topic: 4- Gaia AI improvement Pending WFG team to decide 5 - Unit abilities ( mentioned by others as well [maybe] ) - melee cavalry/elephants : charge ability when they are attacking infantry (auto cast / enable disable) --> for me high priority to add , make game play better - ability to build canal / traps to kill enemy infantry or reduce speed of ram... (Enable/disable) ---> For me low priority but nice to have - ability to use ladder to attack walls / defense towers to kill garrisoned unit (Enable/disable)--> for me high priority to add , make game play better - Ability to build Not-mobile ram to destroy buildings , only deploy near wall or building to use it to destroy it (Enable/disable) ---> For me low priority but nice to have - Ability to use fire (building fire mound) to protect infantry against cavalry/elephant charge (Enable/disable) ---> For me low priority but nice to have - for archers , ability to use fire arrow (when its active reduce attack rate / increase damage to mechanical units , ram , catapult , chips , wooden buildings ...) (Enable/disable) --> for me high priority to add , make game play better Just some ideas im not sure what is the next step , anyone know>? WFG team should make decision? Topic: 6 Hunt & Gather food voice mechanic i proposed specific scenario for Hunt & gather food voice Im not sure if WFG team is going to consider it or not 7 - Wild animal & trees & berry & fruits reproduction (raised by community as well) Edited December 29, 2018 by dmzerocold 1 Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted December 29, 2018 Author Report Share Posted December 29, 2018 Thanks to @stanislas69 1 of my open points closed Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted August 14, 2019 Author Report Share Posted August 14, 2019 good old days 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 14, 2019 Report Share Posted August 14, 2019 4 hours ago, dmzerocold said: good old days Thank you for the voices. 1 Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted August 15, 2019 Author Report Share Posted August 15, 2019 14 hours ago, Lion.Kanzen said: Thank you for the voices. Your welcome i wish if we could implement new voice structure that i proposed ... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 15, 2019 Report Share Posted August 15, 2019 (edited) 5 minutes ago, dmzerocold said: Your welcome i wish if we could implement new voice structure that i proposed ... You recorded some additional voices? Edited August 15, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted August 15, 2019 Author Report Share Posted August 15, 2019 (edited) 6 minutes ago, Lion.Kanzen said: You record additional? for Persian i did, based on new structure. but to use them first we need to implement new voice structure of game (require development i think). current voice structure is not complete and has issue check this one that i prepared: https://docs.google.com/spreadsheets/d/1ze2SBTjKxMTbAVMDUmJIAwjDLXFJy2kNzXzkI3wwP7U/edit#gid=780866684 Edited August 15, 2019 by dmzerocold 1 Quote Link to comment Share on other sites More sharing options...
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