Qeb Posted September 18, 2018 Report Share Posted September 18, 2018 On Windows, when there is no audio device present (no audio output possible due to missing speakers), the game emits continuously errors: ERROR: Sound: AlcInit failed, m_Device=0x0 m_Context=0x0 dev_name=OpenAL Soft err=a004 ERROR: OpenAL error: (null); called from COggData::InitOggFile (line 74) ERROR: Failed to create initial buffer. OpenAL error: (null) ERROR: could not initialize ogg data at audio/voice/greek/civ/civ_male_yes_1.ogg ERROR: OpenAL error: (null); called from COggData::~COggData (line 36) ERROR: OpenAL error: (null); called from COggData::~COggData (line 40) ERROR: OpenAL error: (null); called from COggData::~COggData (line 44) ERROR: OpenAL error: (null); called from CSoundData::~CSoundData (line 37) ERROR: OpenAL error: (null); called from CSoundData::~CSoundData (line 41) ERROR: error loading sound: pathname=audio/voice/greek/civ/civ_male_yes_1.ogg, error=Function failed (no details available) ERROR: OpenAL error: (null); called from COggData::InitOggFile (line 74) ERROR: Failed to create initial buffer. OpenAL error: (null) ERROR: could not initialize ogg data at audio/voice/greek/civ/civ_male_yes_1.ogg [...] Perhaps it would be good to check on startup, if there is audio output possible? logs.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 18, 2018 Report Share Posted September 18, 2018 If you don't have an audio card you should run the game with the nosound command argument it used to crash so it's better now Quote Link to comment Share on other sites More sharing options...
Imarok Posted September 18, 2018 Report Share Posted September 18, 2018 I made a patch fixing that: D1481 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 18, 2018 Report Share Posted September 18, 2018 @vladislavbelov it's still waiting for a review would you mind answering the inline comments ? Quote Link to comment Share on other sites More sharing options...
Qeb Posted September 19, 2018 Author Report Share Posted September 19, 2018 So, I want to clarify my inital statement a little bit: My problem is not that there is an error message. That's ok. But printing the same error repeatedly until the fps drops to 2 and creating nearly gigabyte big log files seems to be a little excessive. But yes, the nosound argument works for me, thank you. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 19, 2018 Report Share Posted September 19, 2018 2 hours ago, Qeb said: My problem is not that there is an error message. That's ok. But printing the same error repeatedly until the fps drops to 2 and creating nearly gigabyte big log files seems to be a little excessive. Sorry about that As you see we have a fix for it it just needs to go through the review process. 1 Quote Link to comment Share on other sites More sharing options...
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