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Qeb

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Everything posted by Qeb

  1. So, I want to clarify my inital statement a little bit: My problem is not that there is an error message. That's ok. But printing the same error repeatedly until the fps drops to 2 and creating nearly gigabyte big log files seems to be a little excessive. But yes, the nosound argument works for me, thank you.
  2. On Windows, when there is no audio device present (no audio output possible due to missing speakers), the game emits continuously errors: ERROR: Sound: AlcInit failed, m_Device=0x0 m_Context=0x0 dev_name=OpenAL Soft err=a004 ERROR: OpenAL error: (null); called from COggData::InitOggFile (line 74) ERROR: Failed to create initial buffer. OpenAL error: (null) ERROR: could not initialize ogg data at audio/voice/greek/civ/civ_male_yes_1.ogg ERROR: OpenAL error: (null); called from COggData::~COggData (line 36) ERROR: OpenAL error: (null); called from COggData::~COggData (line 40) ERROR: OpenAL error: (null); called from COggData::~COggData (line 44) ERROR: OpenAL error: (null); called from CSoundData::~CSoundData (line 37) ERROR: OpenAL error: (null); called from CSoundData::~CSoundData (line 41) ERROR: error loading sound: pathname=audio/voice/greek/civ/civ_male_yes_1.ogg, error=Function failed (no details available) ERROR: OpenAL error: (null); called from COggData::InitOggFile (line 74) ERROR: Failed to create initial buffer. OpenAL error: (null) ERROR: could not initialize ogg data at audio/voice/greek/civ/civ_male_yes_1.ogg [...] Perhaps it would be good to check on startup, if there is audio output possible? logs.7z
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