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IMHO - some suggestions (or wishes)


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Hi everyone, and first of all thanks to developer for this amazing game (especially because it's free).
Premise: English is not my first language, so my apologizes if there's something horrible.

This is what I think it could be better to have (maybe you know it, but I'd like to express it as well). Actually, it's what you find in two games (or at least two I know). Warcraft 3 and Pharaon, the very old one.
- Night/day cycle. Well, just night it could be great, instead of changing colors. About the cycle, you can find it in Warcraft 3 and even Empire Earth 1. Is difficult to implement? I ask, no complain guy, really.
- The possibility to change unit data. Yeah this was quite obvious. Maybe not everything, super detailed like Warcraft. But I think it's a pity we can't even change food/wood/metal/stone data. The only tricksy I discovered is, about metal and stone, to copy-paste the same thing in the same position. So when it finishes there's another one after it. Fields have infinite food, very good. but about woods... I have to destroy forests to play a long game! (btw It's excellent there's no a minimum space to place things. Though the red color means it, we can place the same. Hence we can personalize everything much better. Please, never remove this!)
- Why not the possibility to choose two ways to put things in the editor? The first one with names, as it is now, the second one like Warcraft 3, with icons. Maybe, again like that game, and this one for terrains, with everything split for different scenarios. Why should I find palms in artic landscapes? it could be way easier, for examples when I choose trees. I have to remeber their look and their name, instead of seeing their icon and click on it!
- I don't know if this one is already there, because I haven't found how to do it. Anyway like those games, the possibility to click "attack" on a point of the map, with units that attack everything hostile they find
- A very minor one, but I've just remembered it... you can move units, but you can't let them to face a direction
- This could be my biggest wish: different resources (Pharaon). Well, here we have field, fish, meat... but everything goes to "food" box. I remeber that big pixel game, with meat, lettuce, figs... but with everything separate. It could be awesome if soldiers require different kind of ones, and not just "food". And what about barley, flax, even papyrus in scenarios like Syria and Nile? You can invent everything: what I mean is: more complex means less boring! (anyway I think it's not impossible to choose before the game something like a modality, where another one has more things like these ones). ... and yes, why not farming near water? it's quite weird to do it even in desertic ground! if no water is available, we can dig wells.
- I think this is the real one you should work on it: how building look when they're... "growing"! its almost exaclty like EE1. They're like pressed, and little by little stretched. I think they really need some passages, even 3-4, where you see the building steps.
- What do you think about making larger buildings? this is a "problem" I fould everywhere. A house just 3-4 times larger than a person! I don't preted anything of course,, especially real proportions. But maybe just a bit more realistic. I also do believe this could be something that can make a big difference for this wonderful game to other ones, which have quite small stuff. If you immediately notice larger buildings compared to units, you'll think a different games compared to other similar ones.

I know, this will need a lot of everything! I'd help myself... but I don't know anything about programming.
I hope in some years this game will be more like this!
I repeat I really appreciate everything right now... this is only a way in which things could be better, or at least imho.

thanks again!

Ps. I'd also suggest to change the minimum requirements... I've just bought an acer swift 3, a very good pc... but just in a normal-size map, 2 opponents, in the fight it starts lagging... maybe this game needs a proper gpu, not an integrated one. I start crying just thinking what kind of pc I do need for a giant map with a big mess, with high quality graphics!
Thank goodness I prefer much more the sandbox game. Build, especially in the editor, and contemplate. With a small map and not so many units, it's perfect even with high graphics. Oh, and the work with water is astonishing. Sunset + water reflection is unbelievably good.

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6 minutes ago, franzliszzt said:

Hi everyone, and first of all thanks to developer for this amazing game (especially because it's free).
Premise: English is not my first language, so my apologizes if there's something horrible.

Hello and welcome to the forums @franzliszzt

5 minutes ago, franzliszzt said:

Ps. I'd also suggest to change the minimum requirements... I've just bought an acer swift 3, a very good pc... but just in a normal-size map, 2 opponents, in the fight it starts lagging... maybe this game needs a proper gpu, not an integrated one. I start crying just thinking what kind of pc I do need for a giant map with a big mess, with high quality graphics!

The lag you were experiencing wasn't likely linked to graphics performance, but instead to the pathfinder system, which are working on making faster

7 minutes ago, franzliszzt said:

- Night/day cycle. Well, just night it could be great, instead of changing colors. About the cycle, you can find it in Warcraft 3 and even Empire Earth 1. Is difficult to implement? I ask, no complain guy, really.

Being considered, no one to work on it yet.

8 minutes ago, franzliszzt said:

- The possibility to change unit data. Yeah this was quite obvious. Maybe not everything, super detailed like Warcraft. But I think it's a pity we can't even change food/wood/metal/stone data. The only tricksy I discovered is, about metal and stone, to copy-paste the same thing in the same position. So when it finishes there's another one after it. Fields have infinite food, very good. but about woods... I have to destroy forests to play a long game! (btw It's excellent there's no a minimum space to place things. Though the red color means it, we can place the same. Hence we can personalize everything much better. Please, never remove this!)

You mean in the editor ? That's something I'd want as well. You can create your own templates though. It's just a bit of xml editing and making mods.
 

9 minutes ago, franzliszzt said:

- I don't know if this one is already there, because I haven't found how to do it. Anyway like those games, the possibility to click "attack" on a point of the map, with units that attack everything hostile they find

There is an attack move command,  https://trac.wildfiregames.com/wiki/HotKeys

9 minutes ago, franzliszzt said:

Why not the possibility to choose two ways to put things in the editor? The first one with names, as it is now, the second one like Warcraft 3, with icons. Maybe, again like that game, and this one for terrains, with everything split for different scenarios. Why should I find palms in artic landscapes? it could be way easier, for examples when I choose trees. I have to remeber their look and their name, instead of seeing their icon and click on it!

It's probably doable, but would be problematic in the future, because of the number of civs and objects.

 

 

10 minutes ago, franzliszzt said:

- This could be my biggest wish: different resources (Pharaon). Well, here we have field, fish, meat... but everything goes to "food" box. I remeber that big pixel game, with meat, lettuce, figs... but with everything separate. It could be awesome if soldiers require different kind of ones, and not just "food". And what about barley, flax, even papyrus in scenarios like Syria and Nile? You can invent everything: what I mean is: more complex means less boring! (anyway I think it's not impossible to choose before the game something like a modality, where another one has more things like these ones). ... and yes, why not farming near water? it's quite weird to do it even in desertic ground! if no water is available, we can dig wells.

That's something you could do in mods. Adding resources has been done in a few of them.

 

11 minutes ago, franzliszzt said:

- I think this is the real one you should work on it: how building look when they're... "growing"! its almost exaclty like EE1. They're like pressed, and little by little stretched. I think they really need some passages, even 3-4, where you see the building steps.

That requires quite a bit of artistic work, but that's something that could be done in the end.

 

11 minutes ago, franzliszzt said:

- What do you think about making larger buildings? this is a "problem" I fould everywhere. A house just 3-4 times larger than a person! I don't preted anything of course,, especially real proportions. But maybe just a bit more realistic. I also do believe this could be something that can make a big difference for this wonderful game to other ones, which have quite small stuff. If you immediately notice larger buildings compared to units, you'll think a different games compared to other similar ones.

I'd refer to the art design document for such matters, but basically it was decided like that a long time ago https://trac.wildfiregames.com/wiki/ArtDesignDocument

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Hello Stanislav and thanks for your welcome!

 

- I'm sorry, but I didn't understand what you said about pathfinder, and if it's something I have to do

- Fine for night/day cycle! great!

- Yes, everything in the editor! I really like to use it, because it's the only way to manipulate the world!

- thanks for the hotkeys page!

- what can of mods do you mean?

- about growing-like buildings, I've just thought about thehiveworkshop website. It's about war3 modding, so it's something very similar to this work.. and building is "artistic"! anyway I agree with you. A day...

- I've just read about "scale and proportions". Thanks for letting me know. So does it mean it's unchangeable?

Edited by franzliszzt
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The pathfinder is the way the game engine figures out how each unit moves from point a to point b avoiding other units and terrain/buildings in other words where everything on the map is and wants to be which is why the more units on the map the longer it takes to calculate giving you lag all this is done by the pathfinder algorithm in C++ while any modding is done using Java Script that includes the GUI.As for scale and proportion they are not interchangeable though you can change it for any mod it would most likely change game play considerably.

Enjoy the Choice :)   

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Thanks!

I understood now (at least I was right when I didn't think about the first meaning of it, "explorer" etc). But now I don't understand Stanislav's point. He says (if I understand correctly) it's not the gpu or whatever, it's the pathfinder... ok, but it's still elaborated by the pc. We know integrated graphics suck, unfortunately. Maybe we need to wait a few years to have very good pcs at average cost. I can't spend 1000+ euros (not bucks!) for a notebook!

 

_
- I forgot a point of my list. The max map size. For those who have a demonic pc, which doesn't explode!  joking apart, if it doesn't lag, I think there's no reason to limit the size. Just a warning about obvious problems with colossal maps is enough. I'd spend months to build worlds, if I had a proper pc!

Edited by franzliszzt
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