wowgetoffyourcellphone Posted March 18, 2018 Report Share Posted March 18, 2018 (edited) So, I have created Citizens for every civ [thanks to @stanislas69 I have made them randomize between Male and Female, Age of Empires-style]. I have also a Slave dynamic. Originally, they were only trained by the Principate Romans, but I have extended the Slave dynamic to all civs. So, now all civs have a gatherer civilian unit ["Slave"] and a builder/empowerer unit ["Citizen"]. Citizen Trained at the Civic Center and at Houses after researching Civic Festival. Cost: 50 food, 1 pop Spoiler <Tooltip>Build civilian buildings and gather resources. Command nearby Slaves to work faster with the "Slave Ownership" aura. Especially good at building. Traits: Low Cost, Low Health, Slow Speed, Light Armor, Weak Attack, Avoids Death. Good at: Building and Dying. Mediocre at: Gathering Resources.</Tooltip> Slave Trained at Storehouses and Farmsteads after building a Market. Cost: 25 food, 25 metal, 1 pop Spoiler <Tooltip>A good and cheap gatherer with a finite life span who cannot build buildings. Good for: Gathering Resources and Getting Captured. Bad for: Defense.</Tooltip> BUT I am cognizant that not all civs used slavery extensively. Some, like the Han Chinese, had slaves, but they were a very small percentage of the population [1%-2%]. While some others, like the Athenians, had a huge slave population that may have exceeded 40%. I have not read about Iberians having slaves, but perhaps they did. While Celts definitely had slaves, but like the Han they were a much smaller percentage of the population than the Greeks or Romans or Carthaginians had. So, I have to come up with some tweaks for some of the civs to give them some authenticity. Perhaps some kind of Peasant/Noble system parallel to the Slave/Citizen system. Edited March 18, 2018 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 18, 2018 Author Report Share Posted March 18, 2018 Slave Civs: Athenians Carthaginians Egyptians [Ptolemies] Epirotes Kushites Macedonians Romans [Principates] Romans [Republicans] Seleucids Spartans I use a slightly modified Slavery system here, where the Slaves are called Helots and all of the "Citizens" are Female Citizens. Thebans Non-Slave Civs: Britons Artisans/Nobles? Chinese [Han] Just have Peasants, basically the classic "Villager" unit, with no dichotomy? Gauls Artisans/Nobles? Iberians Artisans/Nobles? Indians [Mauryans] Some kind of caste system? Persians [Achaemenids] Not sure. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 18, 2018 Author Report Share Posted March 18, 2018 Keep in mind, currently Citizens are trained at the Civic Center, with a Civic Festival tech that unlocks them at the House. Slaves are trained from Storehouses and Farmsteads after a Market is built. Any new systems for the non-slavery civs can abandon or amend this system. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 18, 2018 Report Share Posted March 18, 2018 (edited) Wonderful. Spoiler Next the water system... mostly of cities of the world are placed near of river... this will work together with territory system... only works for new settlements. Rome -Tiber Egypt Nile China - Yellow India - Ganges Edited March 18, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
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