PrincipalityOfZeon Posted April 28, 2017 Report Share Posted April 28, 2017 Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation writing 0x2D12C3E8) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 34 (?) OS error = 126 (The specified module could not be found.) crashlog.txt crashlog.dmp Quote Link to comment Share on other sites More sharing options...
elexis Posted April 28, 2017 Report Share Posted April 28, 2017 Does the replay crash too? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 6, 2017 Report Share Posted May 6, 2017 (edited) Hello @PrincipalityOfZeon Call Stack of the dump: Spoiler [Frames below may be incorrect and/or missing] pyrogenesis.exe!CDynamicSubscription::Flatten() Line 47 C++ pyrogenesis.exe!CComponentManager::SendGlobalMessage(unsigned int ent, const CMessage & msg) Line 1096 C++ pyrogenesis.exe!CComponentManager::BroadcastMessage(const CMessage & msg) Line 1052 C++ pyrogenesis.exe!CSimulation2::RenderSubmit(SceneCollector & collector, const CFrustum & frustum, bool culling) Line 705 C++ pyrogenesis.exe!CGameView::EnumerateObjects(const CFrustum & frustum, SceneCollector * c) Line 523 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1813 C++ pyrogenesis.exe!CGameView::Render() Line 489 C++ pyrogenesis.exe!Render() Line 232 C++ pyrogenesis.exe!Frame() Line 358 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 527 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 567 C++ pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126 C pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ kernel32.dll!76c4d4d1() Unknown I'm no expert by far but it seems related to graphics, maybe try disabling GLSL, or update your graphic drivers. Edited May 6, 2017 by stanislas69 Quote Link to comment Share on other sites More sharing options...
leper Posted May 6, 2017 Report Share Posted May 6, 2017 Sounds somewhat related to #4480. At least in the sense that there appears to be some invalid entry there. Might be interesting if a visual replay with that player follow option is able to trigger this again. 1 Quote Link to comment Share on other sites More sharing options...
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