ArcaneExodus Posted August 5, 2016 Report Share Posted August 5, 2016 (edited) For a campaign I suggest you go total war style to make the game more playable. Build a preset map where players have to expand an empire; Optimize with 2 different modes of battle. #1 Build a base. #2 Ready to go army and reinforcement squads. Of course you want to make the campaign different than Rome; Total War. For example you could establish trade routes to boost your economy, and strengthen alliances. Add 3 new factions than divide all different tech trees into groups of 3 default allies. Unlock different tech, and heroes to be used in campaign. Gain up to 300 new troops from each build a base challenge. Use smaller maps, and more squad generic AI to avoid lag during the ready to go army and reinforcements mode. Perhaps introduce a caravan scenario where players compete with limited resources and buildings, and a siege challenge later on. Let players customize your empire a bit. Introduce some campaign only tech; Collect animals, technology, troops, different heroes, all kinds of economic bonuses, relics, and capture the wonders of the ancient world. Release content step by step however you want campaign wise... Do something completely different when it comes to managing territories, forming alliances, interesting events or scenarios. Personally I think the AI is really hurting on the auto formation, lack of hotkeys (displayed ones at least) the game could use a better interface something antiquity, and more visual appealing. I think you should eliminate all the useless formations, and only make the squad form up if you press a hot key... But I'm not sure what the most optimal AI settings are to reduce lag late game. Some kind of attack move instead of having to halt troops in combat would be nice. Edited August 5, 2016 by ArcaneExodus 3 Quote Link to comment Share on other sites More sharing options...
Revan Shan Posted August 11, 2016 Report Share Posted August 11, 2016 Noooottttt bad idea. But in that case... probably more factions would be needed? Any way the idea is a nice start and it would be easier to do that a story driven one. 1 Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 By the way I have some ideas, the team has made it clear that 12 the number of factions is a nice number, so most likely you will not be able to realize other civilizations. Let's move to the countryside, to 0 is a real-time strategy, there should be shifts but the game should smooth spin, short, smooth, there should be the REGIONS, cities already give a very own territory, you see on the scenario editor. It must be said that the city would not be all occupied by some civilizations may be gaia.Inoltre there will not be the tribes, In Spain: Iberians France: Galli Great Britain and Ireland: British in southern Italy: Romans African coast and Sicily: Carthaginians Balkan Peninsula: Currency: Athenians, Spartans, Macedonians and Persians Turkey and the Middle East: Persian Egypt: Ptolemaic of Egypt India: Maurya With the different Mod would be playable: China, Scythians All other REGIONS as much of Germany Of European Russia of the Scandinavian Peninsula, the rest of northern africa arabia and much of asia would all Gaia. Still we do not know if it will put even the civilization that lived even after the year 0. As for the AI: The AI has not yet reached its full development, can not make formations, types of units and certain types of buildings, also a neutral or enemy AI in the game can not form an alliance ... I hope to be helpful ... By the way I have some ideas, the team has made it clear that 12 the number of factions is a nice number, so most likely you will not be able to realize other civilizations. Let's move to the countryside, to 0 is a real-time strategy, there should be shifts but the game should smooth spin, short, smooth, there should be the REGIONS, cities already give a very own territory, you see on the scenario editor. It must be said that the city would not be all occupied by some civilizations may be gaia.Inoltre there will not be the tribes, In Spain: Iberians France: Galli Great Britain and Ireland: British in southern Italy: Romans African coast and Sicily: Carthaginians Balkan Peninsula: Currency: Athenians, Spartans, Macedonians and Persians Turkey and the Middle East: Persian Egypt: Ptolemaic of Egypt India: Maurya With the different Mod would be playable: China, Scythians All other REGIONS as much of Germany Of European Russia of the Scandinavian Peninsula, the rest of northern africa arabia and much of asia would all Gaia. Still we do not know if it will put even the civilization that lived even after the year 0. As for the AI: The AI has not yet reached its full development, can not make formations, types of units and certain types of buildings, also a neutral or enemy AI in the game can not form an alliance ... I hope to be helpful ... Google Traduttore per il Business:Translator ToolkitTraduttore di siti webStrumento a supporto dell'export 2 Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted August 11, 2016 Report Share Posted August 11, 2016 Where do you put Seleucids? They should be in the Levant and Near-East between Macedonia (which is in Asia Minor and Greece) and the Persian empire. They should also have a border with Ptolemaic Egypt in the middle of Judea. I think that, 1st game isn't complete enough to do it, and 2nd you should choose a year for this because there are quite lots of anachronisms and approximations in what you're saying. I still think the idea is good. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 11, 2016 Report Share Posted August 11, 2016 If I use that map, I put the cives in this province (some new* province need created): Athenians: Attica* Britons: Britannia Carthaginians: Africa Gauls: Celtica Iberians: Lusitania or Cartageninis Macedonians: Macedonia Mauryans: Punjab* Persians: Persis Ptolemies: Aegyptus Romans: Italia Seleucids: Syria Sparta: Peloponnesos* Of course, some of the provinces would look a lot different in 0 A.D.'s map and the names different.  IMHO, I think a better way would be to have many smaller campaign map focused on smaller areas. Like "Syrian Wars" and "Alexander's Anabasis" based on the middle east. Then "Peloponnesian Wars" map based on Greece. "Hannibal's War" base in Italy, Sicily, North Africa. etc. More Opportunities to be more historical and get deeper into these events. 1 Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 the Seleucid may very well go in today's Syria and Iraq 1 Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 we might as well do two types of campaigns, historical campaigns, campaign of conquest. The winning campaign should cover all the world to 0, while the historical ones should be some sort of small maps on missions ... Â 1 Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted August 11, 2016 Report Share Posted August 11, 2016 Yes, just like in Total War Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 Also I would like if possible to another population Germany  Germanic faction  1 Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 remember that Germany is a big faction since Rome tried to invade, but the Germans defeated in the Battle of Teutoburg, and ricordiamocci that sent 3 legions in Germany were never rebuilt. Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 Germans Winners  Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted August 11, 2016 Report Share Posted August 11, 2016 Yes, but it's because Rome did not care of taking Germany because they didn't care of the resources. They judged there was not enough resources to really make war there. Rome have always had a very large numeric superiority (it's true until the late 3rd century AD). Italy was by far the most populated zone of the Mediterranean. So losing 3 legions was not a problem. Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 the Germans have won as well because of the Roman lines there was a traitor to his name is Arminius ... 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2016 Report Share Posted August 11, 2016 Is planned http://trac.wildfiregames.com/wiki/GameplayFeatureStatus 1 Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 Germanic faction or the campaign ?? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2016 Report Share Posted August 11, 2016 10 minutes ago, imperium said: Germanic faction or the campaign ?? Both.  the Germans is planned for  0AD second  part , where main thematic is Late Antiquity. Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 the campaign as it unfolds ?? Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 or rather, what are your plans for the campaign Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2016 Report Share Posted August 11, 2016 go to scenario and set demo maps, you can see Concept campaign map (isn't playable as the campaign but models are there) Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 ok,thanks Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 Ho Una Mappa Che COPRE il Periodo delle guerre puniche  Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 Ho Una Mappa Che COPRE il Periodo delle guerre puniche  Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2016 Report Share Posted August 11, 2016 1 minute ago, imperium said: Ho Una Mappa Che COPRE il Periodo delle guerre puniche  That is the idea, start some point of Mediterranen history, even start in different points...  Quote Link to comment Share on other sites More sharing options...
imperium Posted August 11, 2016 Report Share Posted August 11, 2016 Quote Link to comment Share on other sites More sharing options...
Tiber7 Posted August 11, 2016 Report Share Posted August 11, 2016 I'm making a scenario map of the siege of Agrigentum which ended with the 1st pitched battle of the 1st Punic war. It would fit greatly in a campaign about the 1st Punic war. I will show it to you when it's done. 3 Quote Link to comment Share on other sites More sharing options...
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