Palaxin Posted July 28, 2016 Report Share Posted July 28, 2016 (edited) This mod is inspired by my idea to provide multiple techs to upgrade war elephants. So far I didn't receive negative feedback for this idea, but please leave any comments because I hope some or all content can be included in the game. The icons are placeholders and we would need proper ones made by the art department. related ticket: #4116 IRC discussion: 26/07/16 from 14:00 onwards mod-folder: download link will follow soon diff-file: download link will follow soon (doesn't take the mod.json into account) SVN version: r18565 Known bugs in my current version: Capture component for Indian melee war elephants, but not North African ones. Both shouldn't be able to capture. Pig and elephant fear auras don't work. For some civs/buildings the GUI panel is too small to display all available techs. Units The Melee War Elephant template has been split into two templates for the Indian and North African species. Historically, Indian elephants were significantly bigger and stronger than North African elephants. Additionally, they could be tamed more easily and were less susceptible to run amok during battles. The crush damage component has been reduced as elephants usually weren't used for siege. Defenders would easily pick of the mounted soldiers and throw hot pitch on the elephant as soon as it hit the wall. Hack damage has been increased for compensation. Additionally, cavalry got a 50% attack reduction against melee war elephants because horses were turned off by the smell of elephants. Indian Melee War Elephant 800 HP, 5 hack armour, 10 pierce armour, 20 crush armour 40 Hack damage, 120 Crush damage 400 food, 400 metal, 40 s train time, 6 population trained by: Mauryans, Persians, Seleucids North African Melee War Elephant 600 HP, 5 hack armour, 10 pierce armour, 20 crush armour 30 Hack damage, 90 Crush damage 250 food, 250 metal, 40 s train time, 4 population trained by: Carthaginians, Ptolemies Cavalry 50% damage reduction against enemy melee war elephants. Auras Pig aura effect: 80% damage reduction for enemy war elephants within 30 m range. explanation: The pig's sqeaking extremely frightened elephants. It is reported that pigs were covered with oil, set in flames and then driven towards enemy elephants to even increase the effect. Elephant aura effect: 10% damage reduction for enemy citizen soldiers within 30 m range. explanation: The main purpose of war elephants was to disrupt formations and to frighten enemies solely by their size. Especially people which hadn't seen elephants before often fled by the sight of the animal even before the battle began. Technologies Tusk spikes description: It is reported that in the Battle of Jhelum King Porus fitted brass plates to the tusks of his war elephants which were covered with sharp iron spikes. Therefore the animals could easily impale their enemies and helped Porus to inflict one of the greatest losses to the army of Alexander the Great. effect: +50% hack damage, +20% metal cost cost: 1000 metal, 40 s research time civ: Mauryans phase: City Caparison description: Caparisons were cloth coverings providing a simple protection for the skin of war elephants. effect: +1 hack and pierce armour cost: 500 food, 40 s research time civ: Carthaginians, Mauryans, Persians, Ptolemies, Seleucids phase: City Plate Armour description: Some war elephants were armoured with chain mails and metal plates so they were much less vulnerable to ranged attacks. However, the lower parts of the trunk and the legs typically remained unconvered. effect: +3 pierce armour, +1 hack armour, -10% speed cost: 500 wood, 1000 metal, 60 s research time civ: Carthaginians, Mauryans, Persians, Ptolemies, Seleucids phase: City required tech: Caparison Mahout description: From a young age and throughout their lives, mahouts were bonded to an assigned elephant which they trained and rode. They had special tools available to control their animal and could even kill it quickly if it panicked in battle. effect: +10% speed, +50% trample damage, +10% train time cost: 500 food, 40 s research time civ: Carthaginians, Mauryans, Persians, Ptolemies, Seleucids phase: City Howdah description: Indian and big North African war elephants were strong enough to carry a tower on their back from which archers, slingers and javelin throwers could fight enemies from a distance. effect: +30 pierce damage, -10% speed cost: 1000 wood, 500 metal, 60 s research time civ: Carthaginians, Mauryans, Persians, Ptolemies, Seleucids phase: City required tech: Mahout Edited August 2, 2016 by Palaxin added armour info for elephants 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 28, 2016 Report Share Posted July 28, 2016 (edited) nice, we can ask if in a future custom tech tree, give upgrade to Elephant of war and their rider/warriors. I can make the icons. Edited July 28, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Palaxin Posted August 2, 2016 Author Report Share Posted August 2, 2016 On 7/28/2016 at 9:42 PM, Lion.Kanzen said: I can make the icons. Thanks @Lion.Kanzen, I already had you in mind for that task Unfortunately I won't have time till weekend to do further work, but I hope I can upload the mod within a week. 1 Quote Link to comment Share on other sites More sharing options...
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