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Elephant Mod


Palaxin
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This mod is inspired by my idea to provide multiple techs to upgrade war elephants. So far I didn't receive negative feedback for this idea, but please leave any comments because I hope some or all content can be included in the game. The icons are placeholders and we would need proper ones made by the art department.

related ticket: #4116
IRC discussion: 26/07/16 from 14:00 onwards
mod-folder: download link will follow soon
diff-file: download link will follow soon (doesn't take the mod.json into account)
SVN version: r18565

Known bugs in my current version:

  • Capture component for Indian melee war elephants, but not North African ones. Both shouldn't be able to capture.
  • Pig and elephant fear auras don't work.
  • For some civs/buildings the GUI panel is too small to display all available techs.

 

Units

The Melee War Elephant template has been split into two templates for the Indian and North African species. Historically, Indian elephants were significantly bigger and stronger than North African elephants. Additionally, they could be tamed more easily and were less susceptible to run amok during battles.
The crush damage component has been reduced as elephants usually weren't used for siege. Defenders would easily pick of the mounted soldiers and throw hot pitch on the elephant as soon as it hit the wall. Hack damage has been increased for compensation. Additionally, cavalry got a 50% attack reduction against melee war elephants because horses were turned off by the smell of elephants.

Indian Melee War Elephant
800 HP, 5 hack armour, 10 pierce armour, 20 crush armour
40 Hack damage, 120 Crush damage
400 food, 400 metal, 40 s train time, 6 population
trained by: Mauryans, Persians, Seleucids

North African Melee War Elephant
600 HP, 5 hack armour, 10 pierce armour, 20 crush armour
30 Hack damage, 90 Crush damage
250 food, 250 metal, 40 s train time, 4 population
trained by: Carthaginians, Ptolemies

Cavalry
50% damage reduction against enemy melee war elephants.

 

Auras

 

pig.png

Pig aura
effect: 80% damage reduction for enemy war elephants within 30 m range.
explanation: The pig's sqeaking extremely frightened elephants. It is reported that pigs were covered with oil, set in flames and then driven towards enemy elephants to even increase the effect.

 

elephant.png

Elephant aura
effect: 10% damage reduction for enemy citizen soldiers within 30 m range.
explanation: The main purpose of war elephants was to disrupt formations and to frighten enemies solely by their size. Especially people which hadn't seen elephants before often fled by the sight of the animal even before the battle began.

 

Technologies

 

tusk_spikes_256.png

Tusk spikes
description: It is reported that in the Battle of Jhelum King Porus fitted brass plates to the tusks of his war elephants which were covered with sharp iron spikes. Therefore the animals could easily impale their enemies and helped Porus to inflict one of the greatest losses to the army of Alexander the Great.
effect: +50% hack damage, +20% metal cost
cost: 1000 metal, 40 s research time
civ: Mauryans
phase: City

 

cloth_armour_256.png

Caparison
description: Caparisons were cloth coverings providing a simple protection for the skin of war elephants.
effect: +1 hack and pierce armour
cost: 500 food, 40 s research time
civ: Carthaginians, Mauryans, Persians, Ptolemies, Seleucids
phase: City

 

plate_armour_256.png

Plate Armour
description: Some war elephants were armoured with chain mails and metal plates so they were much less vulnerable to ranged attacks. However, the lower parts of the trunk and the legs typically remained unconvered.
effect: +3 pierce armour, +1 hack armour, -10% speed
cost: 500 wood, 1000 metal, 60 s research time
civ: Carthaginians, Mauryans, Persians, Ptolemies, Seleucids
phase: City
required tech: Caparison

 

mahout_256.png

Mahout
description: From a young age and throughout their lives, mahouts were bonded to an assigned elephant which they trained and rode. They had special tools available to control their animal and could even kill it quickly if it panicked in battle.
effect: +10% speed, +50% trample damage, +10% train time
cost: 500 food, 40 s research time
civ: Carthaginians, Mauryans, Persians, Ptolemies, Seleucids
phase: City

 

howdah_256.png

Howdah
description: Indian and big North African war elephants were strong enough to carry a tower on their back from which archers, slingers and javelin throwers could fight enemies from a distance.
effect: +30 pierce damage, -10% speed
cost: 1000 wood, 500 metal, 60 s research time
civ: Carthaginians, Mauryans, Persians, Ptolemies, Seleucids
phase: City
required tech: Mahout

Edited by Palaxin
added armour info for elephants
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