Jump to content

Victory Conditions Ideas


Recommended Posts

Technically, any victory conditions you can think of are possible in scenario games, since you can mark players as won or defeated at any point in the trigger script (if any desired condition is met). And that can also be done "asymetrically".

But to make a victory condition work on any map  (also random and skirmish ones) and make it selectable in the game setup, the logic has to be centralised in a designated script -- which, however, isn't inherently more difficult than implementing it for a single map)

So, yes, a tower defense scenario would be possible.

Edited by Vantha
  • Thanks 1
Link to comment
Share on other sites

9 hours ago, Classic-Burger said:

Wouldn't it be possible to divide the victory condition by teams?

Team 1 victory condition vs team 2 victory condition?

Well, yes, in scenario maps custom victory conditions for each team are possible, even for each player. However, the code behind the victory condition "presets" (the ones selectable in game setup -- Regicide, Wonder, Conquest, etc.) is currently not designed to work on a subset of players only.

Link to comment
Share on other sites

  • 6 months later...

For the case that the "capture the wonder" will victory condition will be included someday, I spent some thoughts on the "game type" menu, which is somehow counterintuitive imo:

Spoiler

1521970452_Screenshot2025-12-28190716.png.55200c2a25a801d185f12531e63efe94.png

 

For the game speed and ceasefire, there's the category on the left, with the options on the right. For the victory condition, there's no category, instead the options are on the left, with the on/off buttons on the right. The "No"s are also kind of confusing.

So what I was thinking of:

1. Put the category to the left: "1. Victory Condition"

2. Add a dropdown at the right to choose from all possible victory conditions

3. Add a second "2. Victory Condition" with the option "none"

4. For every further victory condition that is selected from the dropdown, add another victory condition with "none"

 

This way all unused victory conditions are hidden in the dropdown. Since the victory conditions only appear after the previous one is chosen, at the first look it will be less text, so less overwhelming for beginners. This would allow to add more victory conditions in the future without overcrowding. Options for each victory mode could be shown directly under each one, not at the end like it is now.

Also the logic between the victory conditions are clearer, as all conditions right now are alternative, not additive, ways to win. Later a button could be added to define for each condition whether it is necessary or non-mandatory to win.

This could look like this:

Spoiler

victory_conditions.png.3cb7669b0007f7fa1f46ea6972aa1729.png

 

This could be the layout for the options:

Spoiler

First Victory Condition
-> Conquest
         -> Dropdown Options: All/
Structures/ Civic Centers/ Units/ Units and structures/ Units and Civic Centers

 

Second Victory Condition

-> Build a Wonder

         -> Slider: Wonder Duration

 

Third Victory Condition

-> Regicide

           -> On/off Toggle: Hero Garrison

 

Fourth Victory Condition

-> Capture the wonder

             -> Slider: Wonder Holding time

 

Fifth Victory Condition

-> Capture the Relic

             -> Slider: Relic Count

             -> Slider: Relic Duration

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...